glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out
steve-lunarg dd8287a109 WIP: HLSL: add structuredbuffer pass by reference in fn params
This PR adds the ability to pass structuredbuffer types by reference
as function parameters.

It also changes the representation of structuredbuffers from anonymous
blocks with named members, to named blocks with pseudonymous members.
That should not be an externally visible change.
2017-02-26 11:13:42 -07:00

309 lines
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Plaintext

hlsl.structbuffer.coherent.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; (temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' (in uint)
0:? Sequence
0:13 move second child to first child (temp float)
0:13 indirect index (layout(row_major std430 ) buffer float)
0:13 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of float)
0:13 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:13 Constant:
0:13 0 (const uint)
0:13 add (temp uint)
0:13 'pos' (in uint)
0:13 Constant:
0:13 1 (const uint)
0:13 Constant:
0:13 42.000000
0:17 Sequence
0:17 move second child to first child (temp uint)
0:17 'size' (temp uint)
0:17 array length (temp uint)
0:17 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:17 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child (temp uint)
0:17 'stride' (temp uint)
0:17 Constant:
0:17 16 (const uint)
0:19 Test condition and select (temp void)
0:19 Condition
0:19 test: direct index for structure (temp bool)
0:19 indirect index (layout(row_major std430 ) buffer structure{temp 3-component vector of float color, temp bool test})
0:19 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:19 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' (in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 (temp 4-component vector of float)
0:20 add (temp 3-component vector of float)
0:20 color: direct index for structure (temp 3-component vector of float)
0:20 indirect index (layout(row_major std430 ) buffer structure{temp 3-component vector of float color, temp bool test})
0:20 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:20 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout(row_major std430 ) buffer float)
0:20 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of float)
0:20 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 (temp 4-component vector of float)
0:22 Convert uint to float (temp float)
0:22 add (temp uint)
0:22 'size' (temp uint)
0:22 'stride' (temp uint)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp uint)
0:? 'pos' (temp uint)
0:? 'pos' (layout(location=0 ) in uint)
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main(u1; (temp 4-component vector of float)
0:? 'pos' (temp uint)
0:? Linker Objects
0:? 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:? 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'pos' (layout(location=0 ) in uint)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; (temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' (in uint)
0:? Sequence
0:13 move second child to first child (temp float)
0:13 indirect index (layout(row_major std430 ) buffer float)
0:13 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of float)
0:13 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:13 Constant:
0:13 0 (const uint)
0:13 add (temp uint)
0:13 'pos' (in uint)
0:13 Constant:
0:13 1 (const uint)
0:13 Constant:
0:13 42.000000
0:17 Sequence
0:17 move second child to first child (temp uint)
0:17 'size' (temp uint)
0:17 array length (temp uint)
0:17 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:17 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child (temp uint)
0:17 'stride' (temp uint)
0:17 Constant:
0:17 16 (const uint)
0:19 Test condition and select (temp void)
0:19 Condition
0:19 test: direct index for structure (temp bool)
0:19 indirect index (layout(row_major std430 ) buffer structure{temp 3-component vector of float color, temp bool test})
0:19 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:19 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' (in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 (temp 4-component vector of float)
0:20 add (temp 3-component vector of float)
0:20 color: direct index for structure (temp 3-component vector of float)
0:20 indirect index (layout(row_major std430 ) buffer structure{temp 3-component vector of float color, temp bool test})
0:20 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test})
0:20 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout(row_major std430 ) buffer float)
0:20 @data: direct index for structure (layout(row_major std430 ) buffer implicitly-sized array of float)
0:20 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' (in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 (temp 4-component vector of float)
0:22 Convert uint to float (temp float)
0:22 add (temp uint)
0:22 'size' (temp uint)
0:22 'stride' (temp uint)
0:12 Function Definition: main( (temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp uint)
0:? 'pos' (temp uint)
0:? 'pos' (layout(location=0 ) in uint)
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main(u1; (temp 4-component vector of float)
0:? 'pos' (temp uint)
0:? Linker Objects
0:? 'sbuf' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test} @data})
0:? 'sbuf2' (layout(row_major std430 ) coherent buffer block{layout(row_major std430 ) buffer implicitly-sized array of float @data})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'pos' (layout(location=0 ) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71 74
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 15 "sbuf2"
MemberName 15(sbuf2) 0 "@data"
Name 17 "sbuf2"
Name 26 "size"
Name 28 "sb_t"
MemberName 28(sb_t) 0 "color"
MemberName 28(sb_t) 1 "test"
Name 30 "sbuf"
MemberName 30(sbuf) 0 "@data"
Name 32 "sbuf"
Name 34 "stride"
Name 69 "pos"
Name 71 "pos"
Name 74 "@entryPointOutput"
Name 75 "param"
Decorate 14 ArrayStride 4
MemberDecorate 15(sbuf2) 0 Coherent
MemberDecorate 15(sbuf2) 0 Offset 0
Decorate 15(sbuf2) BufferBlock
Decorate 17(sbuf2) DescriptorSet 0
MemberDecorate 28(sb_t) 0 Coherent
MemberDecorate 28(sb_t) 0 Offset 0
MemberDecorate 28(sb_t) 1 Coherent
MemberDecorate 28(sb_t) 1 Offset 12
Decorate 29 ArrayStride 16
MemberDecorate 30(sbuf) 0 Coherent
MemberDecorate 30(sbuf) 0 Offset 0
Decorate 30(sbuf) BufferBlock
Decorate 32(sbuf) DescriptorSet 0
Decorate 71(pos) Location 0
Decorate 74(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeRuntimeArray 8(float)
15(sbuf2): TypeStruct 14
16: TypePointer Uniform 15(sbuf2)
17(sbuf2): 16(ptr) Variable Uniform
18: TypeInt 32 1
19: 18(int) Constant 0
21: 6(int) Constant 1
23: 8(float) Constant 1109917696
24: TypePointer Uniform 8(float)
27: TypeVector 8(float) 3
28(sb_t): TypeStruct 27(fvec3) 6(int)
29: TypeRuntimeArray 28(sb_t)
30(sbuf): TypeStruct 29
31: TypePointer Uniform 30(sbuf)
32(sbuf): 31(ptr) Variable Uniform
35: 6(int) Constant 16
37: 18(int) Constant 1
38: TypePointer Uniform 6(int)
41: TypeBool
42: 6(int) Constant 0
47: TypePointer Uniform 27(fvec3)
55: 8(float) Constant 0
70: TypePointer Input 6(int)
71(pos): 70(ptr) Variable Input
73: TypePointer Output 9(fvec4)
74(@entryPointOutput): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
69(pos): 7(ptr) Variable Function
75(param): 7(ptr) Variable Function
72: 6(int) Load 71(pos)
Store 69(pos) 72
76: 6(int) Load 69(pos)
Store 75(param) 76
77: 9(fvec4) FunctionCall 12(@main(u1;) 75(param)
Store 74(@entryPointOutput) 77
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
26(size): 7(ptr) Variable Function
34(stride): 7(ptr) Variable Function
20: 6(int) Load 11(pos)
22: 6(int) IAdd 20 21
25: 24(ptr) AccessChain 17(sbuf2) 19 22
Store 25 23
33: 18(int) ArrayLength 32(sbuf) 0
Store 26(size) 33
Store 34(stride) 35
36: 6(int) Load 11(pos)
39: 38(ptr) AccessChain 32(sbuf) 19 36 37
40: 6(int) Load 39
43: 41(bool) INotEqual 40 42
SelectionMerge 45 None
BranchConditional 43 44 61
44: Label
46: 6(int) Load 11(pos)
48: 47(ptr) AccessChain 32(sbuf) 19 46 19
49: 27(fvec3) Load 48
50: 6(int) Load 11(pos)
51: 24(ptr) AccessChain 17(sbuf2) 19 50
52: 8(float) Load 51
53: 27(fvec3) CompositeConstruct 52 52 52
54: 27(fvec3) FAdd 49 53
56: 8(float) CompositeExtract 54 0
57: 8(float) CompositeExtract 54 1
58: 8(float) CompositeExtract 54 2
59: 9(fvec4) CompositeConstruct 56 57 58 55
ReturnValue 59
61: Label
62: 6(int) Load 26(size)
63: 6(int) Load 34(stride)
64: 6(int) IAdd 62 63
65: 8(float) ConvertUToF 64
66: 9(fvec4) CompositeConstruct 65 65 65 65
ReturnValue 66
45: Label
68: 9(fvec4) Undef
ReturnValue 68
FunctionEnd