mirror of
https://github.com/RPCS3/glslang.git
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413 lines
26 KiB
Plaintext
Executable File
413 lines
26 KiB
Plaintext
Executable File
hlsl.structin.vert
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' (in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 b: direct index for structure (temp 4-component vector of float)
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0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 (temp 4-component vector of float)
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0:11 Convert uint to float (temp float)
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0:11 direct index (temp uint)
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0:11 coord: direct index for structure (temp 2-component vector of uint)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (in 4-component vector of float)
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0:11 'e' (in 4-component vector of float)
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0:13 Branch: Return with expression
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0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'd' (temp 4-component vector of float)
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'e' (temp 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'e' (temp 4-component vector of float)
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0:8 move second child to first child (temp 2-element array of 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' (in 4-component vector of float)
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0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'e' (in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 b: direct index for structure (temp 4-component vector of float)
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0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index (temp 4-component vector of float)
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0:11 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 (temp 4-component vector of float)
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0:11 Convert uint to float (temp float)
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0:11 direct index (temp uint)
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0:11 coord: direct index for structure (temp 2-component vector of uint)
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0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' (in 4-component vector of float)
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0:11 'e' (in 4-component vector of float)
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0:13 Branch: Return with expression
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0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Definition: main( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'd' (temp 4-component vector of float)
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'e' (temp 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (temp 4-component vector of float)
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0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'e' (temp 4-component vector of float)
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0:8 move second child to first child (temp 2-element array of 4-component vector of float)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 m: direct index for structure (temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child (temp 2-component vector of uint)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 coord: direct index for structure (temp 2-component vector of uint)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:8 b: direct index for structure (temp 4-component vector of float)
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0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:? 'd' (layout(location=0 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
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0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
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0:? 'b' (layout(location=4 ) in 4-component vector of float)
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0:? 'e' (layout(location=5 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 92
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 48 51 54 58 62 66 78
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Name 4 "main"
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Name 13 "VI"
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MemberName 13(VI) 0 "m"
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MemberName 13(VI) 1 "coord"
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MemberName 13(VI) 2 "b"
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Name 19 "@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;"
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Name 16 "d"
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Name 17 "vi"
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Name 18 "e"
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Name 21 "local"
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Name 46 "d"
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Name 48 "d"
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Name 50 "vi"
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Name 51 "m[0]"
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Name 54 "m[1]"
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Name 58 "coord"
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Name 62 "b"
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Name 65 "e"
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Name 66 "e"
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Name 68 "flattenTemp"
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Name 69 "param"
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Name 71 "param"
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Name 73 "param"
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Name 76 "VI"
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MemberName 76(VI) 0 "m"
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MemberName 76(VI) 1 "coord"
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MemberName 76(VI) 2 "b"
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Name 78 "@entryPointOutput"
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Decorate 48(d) Location 0
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Decorate 51(m[0]) Location 1
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Decorate 54(m[1]) Location 2
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Decorate 58(coord) Location 3
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Decorate 62(b) Location 4
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Decorate 66(e) Location 5
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Decorate 78(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 2
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11: TypeArray 7(fvec4) 10
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12: TypeVector 9(int) 2
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13(VI): TypeStruct 11 12(ivec2) 7(fvec4)
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14: TypePointer Function 13(VI)
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15: TypeFunction 13(VI) 8(ptr) 14(ptr) 8(ptr)
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22: TypeInt 32 1
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23: 22(int) Constant 2
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24: 22(int) Constant 0
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25: 22(int) Constant 1
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31: 9(int) Constant 0
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32: TypePointer Function 9(int)
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47: TypePointer Input 7(fvec4)
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48(d): 47(ptr) Variable Input
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51(m[0]): 47(ptr) Variable Input
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54(m[1]): 47(ptr) Variable Input
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57: TypePointer Input 12(ivec2)
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58(coord): 57(ptr) Variable Input
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60: TypePointer Function 12(ivec2)
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62(b): 47(ptr) Variable Input
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66(e): 47(ptr) Variable Input
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76(VI): TypeStruct 11 12(ivec2) 7(fvec4)
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77: TypePointer Output 76(VI)
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78(@entryPointOutput): 77(ptr) Variable Output
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79: TypePointer Function 11
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82: TypePointer Output 11
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86: TypePointer Output 12(ivec2)
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90: TypePointer Output 7(fvec4)
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4(main): 2 Function None 3
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5: Label
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46(d): 8(ptr) Variable Function
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50(vi): 14(ptr) Variable Function
|
|
65(e): 8(ptr) Variable Function
|
|
68(flattenTemp): 14(ptr) Variable Function
|
|
69(param): 8(ptr) Variable Function
|
|
71(param): 14(ptr) Variable Function
|
|
73(param): 8(ptr) Variable Function
|
|
49: 7(fvec4) Load 48(d)
|
|
Store 46(d) 49
|
|
52: 7(fvec4) Load 51(m[0])
|
|
53: 8(ptr) AccessChain 50(vi) 24 24
|
|
Store 53 52
|
|
55: 7(fvec4) Load 54(m[1])
|
|
56: 8(ptr) AccessChain 50(vi) 24 25
|
|
Store 56 55
|
|
59: 12(ivec2) Load 58(coord)
|
|
61: 60(ptr) AccessChain 50(vi) 25
|
|
Store 61 59
|
|
63: 7(fvec4) Load 62(b)
|
|
64: 8(ptr) AccessChain 50(vi) 23
|
|
Store 64 63
|
|
67: 7(fvec4) Load 66(e)
|
|
Store 65(e) 67
|
|
70: 7(fvec4) Load 46(d)
|
|
Store 69(param) 70
|
|
72: 13(VI) Load 50(vi)
|
|
Store 71(param) 72
|
|
74: 7(fvec4) Load 65(e)
|
|
Store 73(param) 74
|
|
75: 13(VI) FunctionCall 19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;) 69(param) 71(param) 73(param)
|
|
Store 68(flattenTemp) 75
|
|
80: 79(ptr) AccessChain 68(flattenTemp) 24
|
|
81: 11 Load 80
|
|
83: 82(ptr) AccessChain 78(@entryPointOutput) 24
|
|
Store 83 81
|
|
84: 60(ptr) AccessChain 68(flattenTemp) 25
|
|
85: 12(ivec2) Load 84
|
|
87: 86(ptr) AccessChain 78(@entryPointOutput) 25
|
|
Store 87 85
|
|
88: 8(ptr) AccessChain 68(flattenTemp) 23
|
|
89: 7(fvec4) Load 88
|
|
91: 90(ptr) AccessChain 78(@entryPointOutput) 23
|
|
Store 91 89
|
|
Return
|
|
FunctionEnd
|
|
19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;): 13(VI) Function None 15
|
|
16(d): 8(ptr) FunctionParameter
|
|
17(vi): 14(ptr) FunctionParameter
|
|
18(e): 8(ptr) FunctionParameter
|
|
20: Label
|
|
21(local): 14(ptr) Variable Function
|
|
26: 8(ptr) AccessChain 17(vi) 24 25
|
|
27: 7(fvec4) Load 26
|
|
28: 8(ptr) AccessChain 17(vi) 24 24
|
|
29: 7(fvec4) Load 28
|
|
30: 7(fvec4) FAdd 27 29
|
|
33: 32(ptr) AccessChain 17(vi) 25 31
|
|
34: 9(int) Load 33
|
|
35: 6(float) ConvertUToF 34
|
|
36: 7(fvec4) CompositeConstruct 35 35 35 35
|
|
37: 7(fvec4) FAdd 30 36
|
|
38: 7(fvec4) Load 16(d)
|
|
39: 7(fvec4) FAdd 37 38
|
|
40: 7(fvec4) Load 18(e)
|
|
41: 7(fvec4) FAdd 39 40
|
|
42: 8(ptr) AccessChain 21(local) 23
|
|
Store 42 41
|
|
43: 13(VI) Load 21(local)
|
|
ReturnValue 43
|
|
FunctionEnd
|