glslang/Test/baseResults/matrixError.vert.out

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matrixError.vert
ERROR: 0:10: 'constructor' : too many arguments
ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer
ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
ERROR: 0:21: '[' : matrix index out of range '2'
ERROR: 0:21: '[' : vector index out of range '4'
ERROR: 7 compilation errors. No code generated.
Shader version: 120
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:? Sequence
0:17 'a' (temp 3-component vector of float)
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)
0:21 'm23' (temp 2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:21 direct index (temp float)
0:21 direct index (temp 4-component vector of float)
0:21 'm24' (temp 2X4 matrix of float)
0:21 Constant:
0:21 2 (const int)
0:21 Constant:
0:21 4 (const int)
0:? Linker Objects
0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float)
0:? 'm24' (temp 2X4 matrix of float)
Linked vertex stage:
Shader version: 120
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:? Sequence
0:17 'a' (temp 3-component vector of float)
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)
0:21 'm23' (temp 2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:21 direct index (temp float)
0:21 direct index (temp 4-component vector of float)
0:21 'm24' (temp 2X4 matrix of float)
0:21 Constant:
0:21 2 (const int)
0:21 Constant:
0:21 4 (const int)
0:? Linker Objects
0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float)
0:? 'm24' (temp 2X4 matrix of float)