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If some DCE is performed such as removing dead functions, then even if we are NOT stripping debug info, we still must remove the debug opcodes that refer to the now-dead IDs. Also, this adds a small change to perform no ID remapping if none is requested, making spirv-remap properly be a no-op if no options are given.
36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
remap.basic.strip.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 17 19
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ExecutionMode 4 OriginUpperLeft
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeFunction 7(fvec3)
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11: 6(float) Constant 0
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12: 7(fvec3) ConstantComposite 11 11 11
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15: TypeVector 6(float) 4
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16: TypePointer Output 15(fvec4)
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17: 16(ptr) Variable Output
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18: TypePointer Input 6(float)
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19: 18(ptr) Variable Input
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4: 2 Function None 3
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5: Label
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20: 6(float) Load 19
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21: 15(fvec4) CompositeConstruct 20 20 20 20
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Store 17 21
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Return
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FunctionEnd
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9: 7(fvec3) Function None 8
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10: Label
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ReturnValue 12
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FunctionEnd
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