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https://github.com/RPCS3/glslang.git
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60 lines
2.6 KiB
Plaintext
Executable File
60 lines
2.6 KiB
Plaintext
Executable File
spv.doWhileLoop.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 11 17 27 32
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 17 "bigColor"
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Name 27 "d"
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Name 32 "gl_FragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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17(bigColor): 10(ptr) Variable Input
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21: TypeInt 32 0
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22: 21(int) Constant 0
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23: TypePointer Function 6(float)
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26: TypePointer Input 6(float)
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27(d): 26(ptr) Variable Input
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29: TypeBool
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31: TypePointer Output 7(fvec4)
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32(gl_FragColor): 31(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Branch 13
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13: Label
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LoopMerge 15 16 None
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Branch 14
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14: Label
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18: 7(fvec4) Load 17(bigColor)
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19: 7(fvec4) Load 9(color)
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20: 7(fvec4) FAdd 19 18
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Store 9(color) 20
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Branch 16
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16: Label
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24: 23(ptr) AccessChain 9(color) 22
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25: 6(float) Load 24
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28: 6(float) Load 27(d)
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30: 29(bool) FOrdLessThan 25 28
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BranchConditional 30 13 15
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15: Label
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33: 7(fvec4) Load 9(color)
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Store 32(gl_FragColor) 33
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Return
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FunctionEnd
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