mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
70 lines
3.8 KiB
Plaintext
70 lines
3.8 KiB
Plaintext
300layout.frag
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ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
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ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:17: 'location' : too large for fragment output
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ERROR: 0:18: 'location' : too large for fragment output
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ERROR: 0:18: 'location' : overlapping use of location 41
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ERROR: 0:19: 'location' : too large for fragment output
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ERROR: 0:19: 'location' : overlapping use of location 40
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ERROR: 7 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp mediump 4-component vector of float)
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0:12 'c' (layout( location=1) out mediump 4-component vector of float)
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0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
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0:13 move second child to first child ( temp mediump 4-component vector of float)
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0:13 'p' (layout( location=3) out mediump 4-component vector of float)
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0:13 'pos' ( smooth in mediump 4-component vector of float)
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 direct index (layout( location=4) temp mediump 4-component vector of float)
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0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 'pos' ( smooth in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=3) out mediump 4-component vector of float)
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0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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0:? 'ca' (layout( location=40) out 4-element array of mediump float)
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0:? 'cb' (layout( location=41) out 2-element array of mediump float)
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0:? 'cc' (layout( location=39) out 6-element array of mediump float)
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp mediump 4-component vector of float)
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0:12 'c' (layout( location=1) out mediump 4-component vector of float)
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0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
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0:13 move second child to first child ( temp mediump 4-component vector of float)
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0:13 'p' (layout( location=3) out mediump 4-component vector of float)
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0:13 'pos' ( smooth in mediump 4-component vector of float)
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 direct index (layout( location=4) temp mediump 4-component vector of float)
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0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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0:14 'pos' ( smooth in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=3) out mediump 4-component vector of float)
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0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
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0:? 'ca' (layout( location=40) out 4-element array of mediump float)
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0:? 'cb' (layout( location=41) out 2-element array of mediump float)
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0:? 'cc' (layout( location=39) out 6-element array of mediump float)
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