glslang/Test/baseResults/300layout.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

70 lines
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300layout.frag
ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment
ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:17: 'location' : too large for fragment output
ERROR: 0:18: 'location' : too large for fragment output
ERROR: 0:18: 'location' : overlapping use of location 41
ERROR: 0:19: 'location' : too large for fragment output
ERROR: 0:19: 'location' : overlapping use of location 40
ERROR: 7 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp mediump 4-component vector of float)
0:12 'c' (layout( location=1) out mediump 4-component vector of float)
0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:13 move second child to first child ( temp mediump 4-component vector of float)
0:13 'p' (layout( location=3) out mediump 4-component vector of float)
0:13 'pos' ( smooth in mediump 4-component vector of float)
0:14 move second child to first child ( temp mediump 4-component vector of float)
0:14 direct index (layout( location=4) temp mediump 4-component vector of float)
0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 'pos' ( smooth in mediump 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=3) out mediump 4-component vector of float)
0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:? 'ca' (layout( location=40) out 4-element array of mediump float)
0:? 'cb' (layout( location=41) out 2-element array of mediump float)
0:? 'cc' (layout( location=39) out 6-element array of mediump float)
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp mediump 4-component vector of float)
0:12 'c' (layout( location=1) out mediump 4-component vector of float)
0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:13 move second child to first child ( temp mediump 4-component vector of float)
0:13 'p' (layout( location=3) out mediump 4-component vector of float)
0:13 'pos' ( smooth in mediump 4-component vector of float)
0:14 move second child to first child ( temp mediump 4-component vector of float)
0:14 direct index (layout( location=4) temp mediump 4-component vector of float)
0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 'pos' ( smooth in mediump 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=3) out mediump 4-component vector of float)
0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float)
0:? 'ca' (layout( location=40) out 4-element array of mediump float)
0:? 'cb' (layout( location=41) out 2-element array of mediump float)
0:? 'cc' (layout( location=39) out 6-element array of mediump float)