glslang/Test/baseResults/460.frag.out
2017-07-31 03:00:04 -06:00

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460.frag
Shader version: 460
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
Linked fragment stage:
Shader version: 460
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 interpolateAtCentroid ( global 4-component vector of float)
0:12 v: direct index for structure ( global 4-component vector of float)
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
0:12 Constant:
0:12 1 (const int)
0:14 move second child to first child ( temp bool)
0:14 'b1' ( temp bool)
0:14 anyInvocation ( global bool)
0:14 'b1' ( temp bool)
0:15 move second child to first child ( temp bool)
0:15 'b1' ( temp bool)
0:15 allInvocations ( global bool)
0:15 'b1' ( temp bool)
0:16 move second child to first child ( temp bool)
0:16 'b1' ( temp bool)
0:16 allInvocationsEqual ( global bool)
0:16 'b1' ( temp bool)
0:? Linker Objects
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})