mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
56 lines
2.0 KiB
Plaintext
Executable File
56 lines
2.0 KiB
Plaintext
Executable File
460.frag
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:10 Function Definition: main( ( global void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 interpolateAtCentroid ( global 4-component vector of float)
|
|
0:12 v: direct index for structure ( global 4-component vector of float)
|
|
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
|
|
0:12 Constant:
|
|
0:12 1 (const int)
|
|
0:14 move second child to first child ( temp bool)
|
|
0:14 'b1' ( temp bool)
|
|
0:14 anyInvocation ( global bool)
|
|
0:14 'b1' ( temp bool)
|
|
0:15 move second child to first child ( temp bool)
|
|
0:15 'b1' ( temp bool)
|
|
0:15 allInvocations ( global bool)
|
|
0:15 'b1' ( temp bool)
|
|
0:16 move second child to first child ( temp bool)
|
|
0:16 'b1' ( temp bool)
|
|
0:16 allInvocationsEqual ( global bool)
|
|
0:16 'b1' ( temp bool)
|
|
0:? Linker Objects
|
|
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:10 Function Definition: main( ( global void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 interpolateAtCentroid ( global 4-component vector of float)
|
|
0:12 v: direct index for structure ( global 4-component vector of float)
|
|
0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
|
|
0:12 Constant:
|
|
0:12 1 (const int)
|
|
0:14 move second child to first child ( temp bool)
|
|
0:14 'b1' ( temp bool)
|
|
0:14 anyInvocation ( global bool)
|
|
0:14 'b1' ( temp bool)
|
|
0:15 move second child to first child ( temp bool)
|
|
0:15 'b1' ( temp bool)
|
|
0:15 allInvocations ( global bool)
|
|
0:15 'b1' ( temp bool)
|
|
0:16 move second child to first child ( temp bool)
|
|
0:16 'b1' ( temp bool)
|
|
0:16 allInvocationsEqual ( global bool)
|
|
0:16 'b1' ( temp bool)
|
|
0:? Linker Objects
|
|
0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
|
|
|