glslang/Test/baseResults/hlsl.clipdistance-8.frag.out

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hlsl.clipdistance-8.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 0 (const int)
0:9 direct index ( temp float)
0:9 clip0: direct index for structure ( temp 3-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:9 clip1: direct index for structure ( temp float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 2 (const int)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 clip1: direct index for structure ( temp float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 0 (const int)
0:9 direct index ( temp float)
0:9 clip0: direct index for structure ( temp 3-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:9 clip1: direct index for structure ( temp float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:9 Constant:
0:9 2 (const int)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 clip1: direct index for structure ( temp float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80003
// Id's are bound by 65
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 37 43 61
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "Position"
MemberName 9(VS_OUTPUT) 1 "clip0"
MemberName 9(VS_OUTPUT) 2 "clip1"
Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
Name 12 "v"
Name 35 "v"
Name 37 "v.Position"
Name 43 "v.clip1"
Name 61 "@entryPointOutput"
Name 62 "param"
Decorate 37(v.Position) BuiltIn FragCoord
Decorate 43(v.clip1) BuiltIn ClipDistance
Decorate 61(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 3
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
10: TypePointer Function 9(VS_OUTPUT)
11: TypeFunction 7(fvec4) 10(ptr)
15: TypeInt 32 1
16: 15(int) Constant 0
17: TypePointer Function 7(fvec4)
20: 15(int) Constant 1
21: TypeInt 32 0
22: 21(int) Constant 0
23: TypePointer Function 6(float)
28: 15(int) Constant 2
36: TypePointer Input 7(fvec4)
37(v.Position): 36(ptr) Variable Input
40: 21(int) Constant 4
41: TypeArray 6(float) 40
42: TypePointer Input 41
43(v.clip1): 42(ptr) Variable Input
44: TypePointer Input 6(float)
50: 21(int) Constant 1
54: 21(int) Constant 2
56: 15(int) Constant 3
60: TypePointer Output 7(fvec4)
61(@entryPointOutput): 60(ptr) Variable Output
4(main): 2 Function None 3
5: Label
35(v): 10(ptr) Variable Function
62(param): 10(ptr) Variable Function
38: 7(fvec4) Load 37(v.Position)
39: 17(ptr) AccessChain 35(v) 16
Store 39 38
45: 44(ptr) AccessChain 43(v.clip1) 16
46: 6(float) Load 45
47: 23(ptr) AccessChain 35(v) 20 22
Store 47 46
48: 44(ptr) AccessChain 43(v.clip1) 20
49: 6(float) Load 48
51: 23(ptr) AccessChain 35(v) 20 50
Store 51 49
52: 44(ptr) AccessChain 43(v.clip1) 28
53: 6(float) Load 52
55: 23(ptr) AccessChain 35(v) 20 54
Store 55 53
57: 44(ptr) AccessChain 43(v.clip1) 56
58: 6(float) Load 57
59: 23(ptr) AccessChain 35(v) 28
Store 59 58
63:9(VS_OUTPUT) Load 35(v)
Store 62(param) 63
64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
Store 61(@entryPointOutput) 64
Return
FunctionEnd
13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
12(v): 10(ptr) FunctionParameter
14: Label
18: 17(ptr) AccessChain 12(v) 16
19: 7(fvec4) Load 18
24: 23(ptr) AccessChain 12(v) 20 22
25: 6(float) Load 24
26: 7(fvec4) CompositeConstruct 25 25 25 25
27: 7(fvec4) FAdd 19 26
29: 23(ptr) AccessChain 12(v) 28
30: 6(float) Load 29
31: 7(fvec4) CompositeConstruct 30 30 30 30
32: 7(fvec4) FAdd 27 31
ReturnValue 32
FunctionEnd