mirror of
https://github.com/RPCS3/glslang.git
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641 lines
29 KiB
Plaintext
641 lines
29 KiB
Plaintext
hlsl.samplegrad.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGrad ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGrad ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGrad ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGrad ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGrad ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGrad ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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|
0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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|
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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|
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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|
0:37 'txval42' ( temp 4-component vector of uint)
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|
0:37 textureGrad ( temp 4-component vector of uint)
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|
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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|
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
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|
0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 140
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 132 136
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 34 "txval11"
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Name 37 "g_tTex1di4"
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Name 46 "txval12"
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Name 49 "g_tTex1du4"
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Name 55 "txval20"
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Name 58 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 77 "txval22"
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Name 80 "g_tTex2du4"
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Name 86 "txval40"
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Name 89 "g_tTexcdf4"
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Name 99 "txval41"
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Name 102 "g_tTexcdi4"
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Name 108 "txval42"
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Name 111 "g_tTexcdu4"
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Name 118 "psout"
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Name 129 "flattenTemp"
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Name 132 "@entryPointOutput.Color"
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Name 136 "@entryPointOutput.Depth"
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Name 139 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 37(g_tTex1di4) DescriptorSet 0
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 80(g_tTex2du4) DescriptorSet 0
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Decorate 89(g_tTexcdf4) DescriptorSet 0
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Decorate 102(g_tTexcdi4) DescriptorSet 0
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Decorate 111(g_tTexcdu4) DescriptorSet 0
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Decorate 132(@entryPointOutput.Color) Location 0
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Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 139(g_tTex1df4a) DescriptorSet 0
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Decorate 139(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1066192077
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29: 6(float) Constant 1067030938
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31: TypeInt 32 1
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32: TypeVector 31(int) 4
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33: TypePointer Function 32(ivec4)
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35: TypeImage 31(int) 1D array sampled format:Unknown
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36: TypePointer UniformConstant 35
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37(g_tTex1di4): 36(ptr) Variable UniformConstant
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40: TypeSampledImage 35
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43: TypeInt 32 0
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44: TypeVector 43(int) 4
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45: TypePointer Function 44(ivec4)
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47: TypeImage 43(int) 1D array sampled format:Unknown
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48: TypePointer UniformConstant 47
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49(g_tTex1du4): 48(ptr) Variable UniformConstant
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52: TypeSampledImage 47
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56: TypeImage 6(float) 2D array sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2df4): 57(ptr) Variable UniformConstant
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61: TypeSampledImage 56
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63: TypeVector 6(float) 3
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64: 6(float) Constant 1050253722
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65: 63(fvec3) ConstantComposite 25 26 64
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66: 24(fvec2) ConstantComposite 28 29
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69: TypeImage 31(int) 2D array sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2di4): 70(ptr) Variable UniformConstant
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74: TypeSampledImage 69
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78: TypeImage 43(int) 2D array sampled format:Unknown
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79: TypePointer UniformConstant 78
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80(g_tTex2du4): 79(ptr) Variable UniformConstant
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83: TypeSampledImage 78
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87: TypeImage 6(float) Cube array sampled format:Unknown
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88: TypePointer UniformConstant 87
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89(g_tTexcdf4): 88(ptr) Variable UniformConstant
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92: TypeSampledImage 87
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94: 6(float) Constant 1053609165
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95: 7(fvec4) ConstantComposite 25 26 64 94
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96: 6(float) Constant 1067869798
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97: 63(fvec3) ConstantComposite 28 29 96
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100: TypeImage 31(int) Cube array sampled format:Unknown
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101: TypePointer UniformConstant 100
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102(g_tTexcdi4): 101(ptr) Variable UniformConstant
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105: TypeSampledImage 100
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109: TypeImage 43(int) Cube array sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTexcdu4): 110(ptr) Variable UniformConstant
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114: TypeSampledImage 109
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117: TypePointer Function 8(PS_OUTPUT)
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119: 31(int) Constant 0
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120: 6(float) Constant 1065353216
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121: 7(fvec4) ConstantComposite 120 120 120 120
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123: 31(int) Constant 1
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124: TypePointer Function 6(float)
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131: TypePointer Output 7(fvec4)
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132(@entryPointOutput.Color): 131(ptr) Variable Output
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135: TypePointer Output 6(float)
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136(@entryPointOutput.Depth): 135(ptr) Variable Output
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139(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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129(flattenTemp): 117(ptr) Variable Function
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130:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 129(flattenTemp) 130
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133: 12(ptr) AccessChain 129(flattenTemp) 119
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134: 7(fvec4) Load 133
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Store 132(@entryPointOutput.Color) 134
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137: 124(ptr) AccessChain 129(flattenTemp) 123
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138: 6(float) Load 137
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Store 136(@entryPointOutput.Depth) 138
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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34(txval11): 33(ptr) Variable Function
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46(txval12): 45(ptr) Variable Function
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55(txval20): 12(ptr) Variable Function
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68(txval21): 33(ptr) Variable Function
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77(txval22): 45(ptr) Variable Function
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86(txval40): 12(ptr) Variable Function
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99(txval41): 33(ptr) Variable Function
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108(txval42): 45(ptr) Variable Function
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118(psout): 117(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
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Store 13(txval10) 30
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38: 35 Load 37(g_tTex1di4)
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39: 18 Load 20(g_sSamp)
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41: 40 SampledImage 38 39
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42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
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Store 34(txval11) 42
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50: 47 Load 49(g_tTex1du4)
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51: 18 Load 20(g_sSamp)
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53: 52 SampledImage 50 51
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54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
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Store 46(txval12) 54
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59: 56 Load 58(g_tTex2df4)
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60: 18 Load 20(g_sSamp)
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62: 61 SampledImage 59 60
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67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
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Store 55(txval20) 67
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72: 69 Load 71(g_tTex2di4)
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73: 18 Load 20(g_sSamp)
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75: 74 SampledImage 72 73
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76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
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Store 68(txval21) 76
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81: 78 Load 80(g_tTex2du4)
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82: 18 Load 20(g_sSamp)
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84: 83 SampledImage 81 82
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85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
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Store 77(txval22) 85
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90: 87 Load 89(g_tTexcdf4)
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91: 18 Load 20(g_sSamp)
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93: 92 SampledImage 90 91
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98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
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Store 86(txval40) 98
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103: 100 Load 102(g_tTexcdi4)
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104: 18 Load 20(g_sSamp)
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106: 105 SampledImage 103 104
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107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
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Store 99(txval41) 107
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112: 109 Load 111(g_tTexcdu4)
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113: 18 Load 20(g_sSamp)
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115: 114 SampledImage 112 113
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116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
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Store 108(txval42) 116
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122: 12(ptr) AccessChain 118(psout) 119
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Store 122 121
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125: 124(ptr) AccessChain 118(psout) 123
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Store 125 120
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126:8(PS_OUTPUT) Load 118(psout)
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ReturnValue 126
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FunctionEnd
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