mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
525 lines
25 KiB
Plaintext
525 lines
25 KiB
Plaintext
hlsl.samplegrad.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGradOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:27 Constant:
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0:27 1 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGradOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:28 Constant:
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0:28 1 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGradOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:29 Constant:
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0:29 1 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 Color: direct index for structure ( temp 4-component vector of float)
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0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child ( temp float)
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0:36 Depth: direct index for structure ( temp float)
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.000000
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0:38 Branch: Return with expression
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0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureGradOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:27 Constant:
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0:27 1 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureGradOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:28 Constant:
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0:28 1 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureGradOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:29 Constant:
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0:29 1 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 Color: direct index for structure ( temp 4-component vector of float)
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0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child ( temp float)
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0:36 Depth: direct index for structure ( temp float)
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.000000
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0:38 Branch: Return with expression
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0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 120
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 103 107
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 35 "txval11"
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Name 38 "g_tTex1di4"
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Name 47 "txval12"
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Name 50 "g_tTex1du4"
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Name 56 "txval20"
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Name 59 "g_tTex2df4"
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Name 72 "txval21"
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Name 75 "g_tTex2di4"
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Name 81 "txval22"
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Name 84 "g_tTex2du4"
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Name 91 "psout"
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Name 100 "flattenTemp"
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Name 103 "@entryPointOutput.Color"
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Name 107 "@entryPointOutput.Depth"
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Name 110 "g_tTex1df4a"
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Name 113 "g_tTexcdf4"
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Name 116 "g_tTexcdi4"
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Name 119 "g_tTexcdu4"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 38(g_tTex1di4) DescriptorSet 0
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Decorate 50(g_tTex1du4) DescriptorSet 0
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Decorate 59(g_tTex2df4) DescriptorSet 0
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Decorate 75(g_tTex2di4) DescriptorSet 0
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Decorate 84(g_tTex2du4) DescriptorSet 0
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Decorate 103(@entryPointOutput.Color) Location 0
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Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 110(g_tTex1df4a) DescriptorSet 0
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Decorate 110(g_tTex1df4a) Binding 1
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Decorate 113(g_tTexcdf4) DescriptorSet 0
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Decorate 116(g_tTexcdi4) DescriptorSet 0
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Decorate 119(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1066192077
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29: 6(float) Constant 1067030938
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30: TypeInt 32 1
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31: 30(int) Constant 1
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33: TypeVector 30(int) 4
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34: TypePointer Function 33(ivec4)
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36: TypeImage 30(int) 1D array sampled format:Unknown
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37: TypePointer UniformConstant 36
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38(g_tTex1di4): 37(ptr) Variable UniformConstant
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41: TypeSampledImage 36
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44: TypeInt 32 0
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45: TypeVector 44(int) 4
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46: TypePointer Function 45(ivec4)
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48: TypeImage 44(int) 1D array sampled format:Unknown
|
|
49: TypePointer UniformConstant 48
|
|
50(g_tTex1du4): 49(ptr) Variable UniformConstant
|
|
53: TypeSampledImage 48
|
|
57: TypeImage 6(float) 2D array sampled format:Unknown
|
|
58: TypePointer UniformConstant 57
|
|
59(g_tTex2df4): 58(ptr) Variable UniformConstant
|
|
62: TypeSampledImage 57
|
|
64: TypeVector 6(float) 3
|
|
65: 6(float) Constant 1050253722
|
|
66: 64(fvec3) ConstantComposite 25 26 65
|
|
67: 24(fvec2) ConstantComposite 28 29
|
|
68: TypeVector 30(int) 2
|
|
69: 30(int) Constant 0
|
|
70: 68(ivec2) ConstantComposite 31 69
|
|
73: TypeImage 30(int) 2D array sampled format:Unknown
|
|
74: TypePointer UniformConstant 73
|
|
75(g_tTex2di4): 74(ptr) Variable UniformConstant
|
|
78: TypeSampledImage 73
|
|
82: TypeImage 44(int) 2D array sampled format:Unknown
|
|
83: TypePointer UniformConstant 82
|
|
84(g_tTex2du4): 83(ptr) Variable UniformConstant
|
|
87: TypeSampledImage 82
|
|
90: TypePointer Function 8(PS_OUTPUT)
|
|
92: 6(float) Constant 1065353216
|
|
93: 7(fvec4) ConstantComposite 92 92 92 92
|
|
95: TypePointer Function 6(float)
|
|
102: TypePointer Output 7(fvec4)
|
|
103(@entryPointOutput.Color): 102(ptr) Variable Output
|
|
106: TypePointer Output 6(float)
|
|
107(@entryPointOutput.Depth): 106(ptr) Variable Output
|
|
110(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
111: TypeImage 6(float) Cube array sampled format:Unknown
|
|
112: TypePointer UniformConstant 111
|
|
113(g_tTexcdf4): 112(ptr) Variable UniformConstant
|
|
114: TypeImage 30(int) Cube array sampled format:Unknown
|
|
115: TypePointer UniformConstant 114
|
|
116(g_tTexcdi4): 115(ptr) Variable UniformConstant
|
|
117: TypeImage 44(int) Cube array sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTexcdu4): 118(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
100(flattenTemp): 90(ptr) Variable Function
|
|
101:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 100(flattenTemp) 101
|
|
104: 12(ptr) AccessChain 100(flattenTemp) 69
|
|
105: 7(fvec4) Load 104
|
|
Store 103(@entryPointOutput.Color) 105
|
|
108: 95(ptr) AccessChain 100(flattenTemp) 31
|
|
109: 6(float) Load 108
|
|
Store 107(@entryPointOutput.Depth) 109
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
35(txval11): 34(ptr) Variable Function
|
|
47(txval12): 46(ptr) Variable Function
|
|
56(txval20): 12(ptr) Variable Function
|
|
72(txval21): 34(ptr) Variable Function
|
|
81(txval22): 46(ptr) Variable Function
|
|
91(psout): 90(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
|
|
Store 13(txval10) 32
|
|
39: 36 Load 38(g_tTex1di4)
|
|
40: 18 Load 20(g_sSamp)
|
|
42: 41 SampledImage 39 40
|
|
43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
|
|
Store 35(txval11) 43
|
|
51: 48 Load 50(g_tTex1du4)
|
|
52: 18 Load 20(g_sSamp)
|
|
54: 53 SampledImage 51 52
|
|
55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
|
|
Store 47(txval12) 55
|
|
60: 57 Load 59(g_tTex2df4)
|
|
61: 18 Load 20(g_sSamp)
|
|
63: 62 SampledImage 60 61
|
|
71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
|
|
Store 56(txval20) 71
|
|
76: 73 Load 75(g_tTex2di4)
|
|
77: 18 Load 20(g_sSamp)
|
|
79: 78 SampledImage 76 77
|
|
80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
|
|
Store 72(txval21) 80
|
|
85: 82 Load 84(g_tTex2du4)
|
|
86: 18 Load 20(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
|
|
Store 81(txval22) 89
|
|
94: 12(ptr) AccessChain 91(psout) 69
|
|
Store 94 93
|
|
96: 95(ptr) AccessChain 91(psout) 31
|
|
Store 96 92
|
|
97:8(PS_OUTPUT) Load 91(psout)
|
|
ReturnValue 97
|
|
FunctionEnd
|