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https://github.com/RPCS3/glslang.git
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78 lines
3.6 KiB
Plaintext
78 lines
3.6 KiB
Plaintext
spv.uniformArray.frag
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// Module Version 10000
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// Generated by (magic number): 80003
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// Id's are bound by 53
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 14 25 35 47
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "texColor"
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Name 14 "color"
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Name 25 "inColor"
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Name 35 "alpha"
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Name 47 "gl_FragColor"
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Name 52 "texSampler2D"
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Decorate 47(gl_FragColor) Location 0
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Decorate 52(texSampler2D) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeInt 32 0
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11: 10(int) Constant 6
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12: TypeArray 7(fvec4) 11
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13: TypePointer Input 12
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14(color): 13(ptr) Variable Input
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15: TypeInt 32 1
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16: 15(int) Constant 1
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17: TypePointer Input 7(fvec4)
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23: TypeVector 6(float) 3
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24: TypePointer Input 23(fvec3)
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25(inColor): 24(ptr) Variable Input
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32: 10(int) Constant 16
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33: TypeArray 6(float) 32
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34: TypePointer Input 33
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35(alpha): 34(ptr) Variable Input
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36: 15(int) Constant 12
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37: TypePointer Input 6(float)
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40: 10(int) Constant 3
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41: TypePointer Function 6(float)
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46: TypePointer Output 7(fvec4)
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47(gl_FragColor): 46(ptr) Variable Output
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49: TypeImage 6(float) 2D sampled format:Unknown
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50: TypeSampledImage 49
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51: TypePointer UniformConstant 50
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52(texSampler2D): 51(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(texColor): 8(ptr) Variable Function
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18: 17(ptr) AccessChain 14(color) 16
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19: 7(fvec4) Load 18
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20: 17(ptr) AccessChain 14(color) 16
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21: 7(fvec4) Load 20
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22: 7(fvec4) FAdd 19 21
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Store 9(texColor) 22
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26: 23(fvec3) Load 25(inColor)
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27: 7(fvec4) Load 9(texColor)
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28: 23(fvec3) VectorShuffle 27 27 0 1 2
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29: 23(fvec3) FAdd 28 26
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30: 7(fvec4) Load 9(texColor)
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31: 7(fvec4) VectorShuffle 30 29 4 5 6 3
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Store 9(texColor) 31
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38: 37(ptr) AccessChain 35(alpha) 36
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39: 6(float) Load 38
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42: 41(ptr) AccessChain 9(texColor) 40
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43: 6(float) Load 42
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44: 6(float) FAdd 43 39
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45: 41(ptr) AccessChain 9(texColor) 40
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Store 45 44
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48: 7(fvec4) Load 9(texColor)
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Store 47(gl_FragColor) 48
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Return
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FunctionEnd
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