glslang/Test/cppPassMacroName.frag
John Kessenich 1ea1b13f38 Testing: Add new tests, and new ways of testing, for floating-point.
- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
  (lots of portability issues)
- Expand the tests to test more double values

Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.
2018-05-24 18:18:22 -06:00

31 lines
669 B
GLSL
Executable File

#define f1(i) ((i)*(i))
#define I2(f, n) f(n) + f(n+1)
#define I3(f, n) I2(f, n) + f(n+2)
#define FL_f1(i) ((i)*(i))
#define FL_I2(f, n) f(n) + f(n+0.2)
#define FL_I3(f, n) FL_I2(f, n) + f(n+0.5)
void main()
{
int f1 = 4;
int f2 = f1;
int f3 = f1(3);
int f4 = I2(f1, 0);
int f5 = I3(f1, 0);
highp float fl_f5 = FL_I3(FL_f1, 0.1);
}
// f5 = I3(f1, 0)
// = I2(f1, 0) + f1(0 + 2)
// = f1(0) + f1(0+1) + f1(0+2)
// = 0*0 + 1*1 + 2*2
// = 5
// fl_f5 = FL_I3(FL_f1, 0.1)
// = FL_I2(FL_f1, 0.1) + FL_f1(0.1 + 0.5)
// = FL_f1(0.1) + FL_f1(0.1 + 0.2) + FL_f1(0.1 + 0.5)
// = 0.1*0.1 + 0.3*0.3 + 0.6*0.6
// = 0.46