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This adds an error message if a non-comparison sampler is used with comparison sampling methods. There's no functional change for correct shaders.
11 lines
216 B
GLSL
11 lines
216 B
GLSL
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Texture2D g_shadowTex;
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SamplerState g_shadowSampler;
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float4 main() : SV_Target0
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{
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g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
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return 0;
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}
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