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fb8d82b2c0
New interface allows users to generate ResourceLimits for interface so that additions to TBuiltInResource do not break the ABI. Users should use the glslang-default-resource-limits library and the Public/ResourceLimits.h header. Similar changes have been made to the C interface. Use Public/resource_limits_c.h. Fixes #2822
109 lines
4.0 KiB
C++
109 lines
4.0 KiB
C++
//
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// Copyright (C) 2016 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include "glslang/Public/ResourceLimits.h"
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#include "TestFixture.h"
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namespace glslangtest {
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namespace {
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struct TestCaseSpec {
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std::string input;
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std::string config;
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std::string output;
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EShMessages controls;
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};
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using ConfigTest = GlslangTest<::testing::TestWithParam<TestCaseSpec>>;
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TEST_P(ConfigTest, FromFile)
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{
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TestCaseSpec testCase = GetParam();
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GlslangResult result;
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result.validationResult = true;
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// Get the contents for input shader and limit configurations.
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std::string shaderContents, configContents;
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tryLoadFile(GlobalTestSettings.testRoot + "/" + testCase.input, "input", &shaderContents);
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tryLoadFile(GlobalTestSettings.testRoot + "/" + testCase.config, "limits config", &configContents);
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// Decode limit configurations.
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TBuiltInResource resources = {};
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{
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const size_t len = configContents.size();
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char* configChars = new char[len + 1];
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memcpy(configChars, configContents.data(), len);
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configChars[len] = 0;
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DecodeResourceLimits(&resources, configChars);
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delete[] configChars;
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}
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// Compile the shader.
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glslang::TShader shader(GetShaderStage(GetSuffix(testCase.input)));
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compile(&shader, shaderContents, "", testCase.controls, &resources);
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result.shaderResults.push_back(
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{testCase.input, shader.getInfoLog(), shader.getInfoDebugLog()});
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// Link the shader.
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glslang::TProgram program;
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program.addShader(&shader);
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program.link(testCase.controls);
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result.linkingOutput = program.getInfoLog();
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result.linkingError = program.getInfoDebugLog();
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std::ostringstream stream;
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outputResultToStream(&stream, result, testCase.controls);
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// Check with expected results.
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const std::string expectedOutputFname =
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GlobalTestSettings.testRoot + "/baseResults/" + testCase.output;
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std::string expectedOutput;
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname);
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}
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// clang-format off
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INSTANTIATE_TEST_SUITE_P(
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Glsl, ConfigTest,
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::testing::ValuesIn(std::vector<TestCaseSpec>({
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{"specExamples.vert", "baseResults/test.conf", "specExamplesConf.vert.out", (EShMessages)(EShMsgAST | EShMsgCascadingErrors)},
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{"100Limits.vert", "100.conf", "100LimitsConf.vert.out", EShMsgCascadingErrors},
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}))
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);
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// clang-format on
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} // anonymous namespace
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} // namespace glslangtest
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