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https://github.com/RPCS3/glslang.git
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128 lines
5.0 KiB
Plaintext
Executable File
128 lines
5.0 KiB
Plaintext
Executable File
hlsl.doLoop.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 Compare Equal (temp bool)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Loop Body
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Branch: Return
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 Compare Equal (temp bool)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Loop Body
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:5 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 23 25
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 23 "@entryPointOutput"
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Name 25 "input"
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Decorate 23(@entryPointOutput) Location 0
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Decorate 25(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeBool
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11: 10(bool) ConstantFalse
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20: TypeFloat 32
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21: TypeVector 20(float) 4
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22: TypePointer Output 21(fvec4)
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23(@entryPointOutput): 22(ptr) Variable Output
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24: TypePointer Input 21(fvec4)
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25(input): 24(ptr) Variable Input
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30: TypeVector 10(bool) 4
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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Branch 6
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6: Label
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LoopMerge 8 9 None
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Branch 7
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7: Label
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Branch 9
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9: Label
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BranchConditional 11 6 8
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8: Label
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Branch 12
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12: Label
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LoopMerge 14 15 None
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Branch 13
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13: Label
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Branch 15
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15: Label
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BranchConditional 11 12 14
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14: Label
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Branch 16
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16: Label
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LoopMerge 18 19 None
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Branch 17
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17: Label
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26: 21(fvec4) Load 25(input)
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Store 23(@entryPointOutput) 26
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Return
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19: Label
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28: 21(fvec4) Load 25(input)
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29: 21(fvec4) Load 25(input)
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31: 30(bvec4) FOrdEqual 28 29
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32: 10(bool) All 31
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BranchConditional 32 16 18
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18: Label
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Return
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FunctionEnd
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