mirror of
https://github.com/RPCS3/glslang.git
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f2ee3dd46a
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
39 lines
575 B
GLSL
39 lines
575 B
GLSL
#version 130
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uniform vec4 uv4;
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uniform vec3 glass;
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const int ci = 8;
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vec4 a = ci * uv4;
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in vec3 iv3;
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in vec4 cup;
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void main()
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{
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}
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vec4 b = ci * a;
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ivec2 foo(mat2 m)
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{
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return ivec2(m[0]);
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}
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vec4 c = b * b;
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const vec3 cv3 = vec3(43.0, 0.34, 9.9);
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const vec3 cv3n = vec3(43.0, 0.34, 9.9);
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const vec3 cv3e = vec3(43.0, 0.34, 9.9);
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uniform mat2 um2 = mat2(4.0);
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uniform mat2 um2n = mat2(4.0);
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uniform mat2 um2e = mat2(4.0);
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struct S {
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int a;
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float b;
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};
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uniform S s = S(82, 3.9);
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uniform S sn;
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uniform S se = S(82, 3.9);
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