mirror of
https://github.com/RPCS3/glslang.git
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69aa9c1b84
- do version checking for the line-continuation character - check for built-in names in #undef - bug fix for #elif after #else - do version checking for use of floating point suffixes (f, LF, etc.) git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24011 e7fa87d3-cd2b-0410-9028-fcbf551c1848
137 lines
1.8 KiB
GLSL
137 lines
1.8 KiB
GLSL
#version 110
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#define ON
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float sum = 0.0;
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void main()
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{
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#ifdef ON
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//yes
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sum += 1.0;
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#ifdef OFF
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//no
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sum += 20.0;
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#endif
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#if defined(ON)
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//yes
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sum += 300.0;
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#endif
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#endif
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#if defined(OFF)
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//no
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sum += 4000.0;
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#if !defined(ON)
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//no
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sum += 50000.0;
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#endif
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//no
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sum += 0.1;
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#ifdef ON
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//no
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sum += 0.2;
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#endif
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//no
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sum += 0.01;
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#ifdef ON
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//no
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sum += 0.02;
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#else
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//no
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sum += 0.03;
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#endif
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//no
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sum + 0.3;
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#endif
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#if !defined(OFF)
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//yes
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sum += 600000.0;
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#if defined(ON) && !defined(OFF)
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//yes
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sum += 80000000.0;
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#if defined(OFF) || defined(ON)
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//yes
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sum += 900000000.0;
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#if defined(ON) && defined(OFF)
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//no
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sum += 0.7;
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#elif !defined(OFF)
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//yes
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sum += 7000000.0;
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#endif
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#endif
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#endif
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#endif
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// sum should be 987600301.0
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gl_Position = vec4(sum);
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}
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#define A 1
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#define C 0
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#define E 0
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#define F 1
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#if A
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#if C
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#if E
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int selected4 = 1;
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#elif F
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int selected4 = 2;
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#else
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int selected4 = 3;
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#endif
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#endif
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int selected4 = 4;
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#endif
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#define ZA 1
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#define ZC 1
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#define ZE 0
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#define ZF 1
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#if ZA
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#if ZC
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#if ZE
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int selected2 = 1;
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#elif ZF
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int selected2 = 2;
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#else
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int selected2 = 3;
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#endif
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#endif
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#endif
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#define AZA 1
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#define AZC 1
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#define AZE 0
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#define AZF 0
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#if AZA
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#if AZC
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#if AZE
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int selected3 = 1;
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#elif AZF
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int selected3 = 2;
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#else
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int selected3 = 3;
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#endif
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#endif
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#endif
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