glslang/Test/cppNest.vert
John Kessenich 69aa9c1b84 Fixes to scanning:
- do version checking for the line-continuation character
 - check for built-in names in #undef
 - bug fix for #elif after #else
 - do version checking for use of floating point suffixes (f, LF, etc.)


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24011 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-12 03:31:24 +00:00

137 lines
1.8 KiB
GLSL

#version 110
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#endif
#if defined(OFF)
//no
sum += 4000.0;
#if !defined(ON)
//no
sum += 50000.0;
#endif
//no
sum += 0.1;
#ifdef ON
//no
sum += 0.2;
#endif
//no
sum += 0.01;
#ifdef ON
//no
sum += 0.02;
#else
//no
sum += 0.03;
#endif
//no
sum + 0.3;
#endif
#if !defined(OFF)
//yes
sum += 600000.0;
#if defined(ON) && !defined(OFF)
//yes
sum += 80000000.0;
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#if defined(ON) && defined(OFF)
//no
sum += 0.7;
#elif !defined(OFF)
//yes
sum += 7000000.0;
#endif
#endif
#endif
#endif
// sum should be 987600301.0
gl_Position = vec4(sum);
}
#define A 1
#define C 0
#define E 0
#define F 1
#if A
#if C
#if E
int selected4 = 1;
#elif F
int selected4 = 2;
#else
int selected4 = 3;
#endif
#endif
int selected4 = 4;
#endif
#define ZA 1
#define ZC 1
#define ZE 0
#define ZF 1
#if ZA
#if ZC
#if ZE
int selected2 = 1;
#elif ZF
int selected2 = 2;
#else
int selected2 = 3;
#endif
#endif
#endif
#define AZA 1
#define AZC 1
#define AZE 0
#define AZF 0
#if AZA
#if AZC
#if AZE
int selected3 = 1;
#elif AZF
int selected3 = 2;
#else
int selected3 = 3;
#endif
#endif
#endif