glslang/Test/spv.noLocation.vert
John Kessenich 1d585ac8bd SPV: Correctly enforce 'location' presence on in/out blocks.
Blocks have this on members, not the object.
2017-05-20 12:15:41 -06:00

34 lines
586 B
GLSL

#version 450
layout(location = 1) in vec4 in1;
in vec4 in2;
layout(location = 3) in vec4 in3;
layout(location = 1) out vec4 out1;
out vec4 out2;
layout(location = 3) out vec4 out3;
layout(location = 10) out inb1 {
vec4 a;
vec4 b;
} inbi1;
out inb2 {
layout(location = 12) vec4 a;
layout(location = 13) vec4 b;
} inbi2;
out inb3 {
vec4 a;
vec4 b;
} inbi3;
layout(location = 14) out struct S1 { vec4 a; } s1;
out struct S2 { vec4 a; } s2;
struct SS { int a; };
out layout(location = 15) SS ss1;
out SS ss2;
void main()
{
}