mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-22 03:08:13 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
144 lines
4.6 KiB
Plaintext
144 lines
4.6 KiB
Plaintext
cppNest.vert
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ERROR: 0:144: '#elif' : #elif after #else
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ERROR: 0:152: '#else' : #else after #else
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ERROR: 0:161: '#elif' : #elif after #else
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ERROR: 0:169: '#else' : #else after #else
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ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
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ERROR: 0:178: '' : compilation terminated
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ERROR: 6 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'sum' ( global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child ( temp float)
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0:12 'sum' ( global float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child ( temp float)
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0:21 'sum' ( global float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child ( temp float)
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0:61 'sum' ( global float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child ( temp float)
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0:65 'sum' ( global float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child ( temp float)
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0:69 'sum' ( global float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child ( temp float)
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0:76 'sum' ( global float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child ( temp 4-component vector of float)
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0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:86 Construct vec4 ( temp 4-component vector of float)
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0:86 'sum' ( global float)
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0:103 Sequence
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0:103 move second child to first child ( temp int)
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0:103 'selected4' ( global int)
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0:103 Constant:
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0:103 4 (const int)
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0:115 Sequence
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0:115 move second child to first child ( temp int)
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0:115 'selected2' ( global int)
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0:115 Constant:
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0:115 2 (const int)
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0:133 Sequence
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0:133 move second child to first child ( temp int)
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0:133 'selected3' ( global int)
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0:133 Constant:
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0:133 3 (const int)
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0:175 Function Definition: foo985( ( global void)
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0:175 Function Parameters:
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0:175 Sequence
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0:175 add ( temp int)
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0:175 Constant:
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0:175 2 (const int)
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0:175 Comma ( temp int)
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0:175 Constant:
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0:175 3 (const int)
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0:175 Constant:
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0:175 4 (const int)
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0:? Linker Objects
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0:? 'sum' ( global float)
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0:? 'selected4' ( global int)
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0:? 'selected2' ( global int)
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0:? 'selected3' ( global int)
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Linked vertex stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'sum' ( global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child ( temp float)
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0:12 'sum' ( global float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child ( temp float)
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0:21 'sum' ( global float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child ( temp float)
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0:61 'sum' ( global float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child ( temp float)
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0:65 'sum' ( global float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child ( temp float)
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0:69 'sum' ( global float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child ( temp float)
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0:76 'sum' ( global float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child ( temp 4-component vector of float)
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0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:86 Construct vec4 ( temp 4-component vector of float)
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0:86 'sum' ( global float)
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0:103 Sequence
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0:103 move second child to first child ( temp int)
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0:103 'selected4' ( global int)
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0:103 Constant:
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0:103 4 (const int)
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0:115 Sequence
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0:115 move second child to first child ( temp int)
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0:115 'selected2' ( global int)
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0:115 Constant:
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0:115 2 (const int)
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0:133 Sequence
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0:133 move second child to first child ( temp int)
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0:133 'selected3' ( global int)
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0:133 Constant:
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0:133 3 (const int)
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0:? Linker Objects
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0:? 'sum' ( global float)
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0:? 'selected4' ( global int)
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0:? 'selected2' ( global int)
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0:? 'selected3' ( global int)
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