glslang/Test/baseResults/cppPassMacroName.frag.out

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cppPassMacroName.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp mediump int)
0:7 'f1' ( temp mediump int)
0:7 Constant:
0:7 4 (const int)
0:8 Sequence
0:8 move second child to first child ( temp mediump int)
0:8 'f2' ( temp mediump int)
0:8 'f1' ( temp mediump int)
0:9 Sequence
0:9 move second child to first child ( temp mediump int)
0:9 'f3' ( temp mediump int)
0:9 Constant:
0:9 9 (const int)
0:10 Sequence
0:10 move second child to first child ( temp mediump int)
0:10 'f4' ( temp mediump int)
0:10 Constant:
0:10 1 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f5' ( temp mediump int)
0:11 Constant:
0:11 5 (const int)
0:? Linker Objects
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp mediump int)
0:7 'f1' ( temp mediump int)
0:7 Constant:
0:7 4 (const int)
0:8 Sequence
0:8 move second child to first child ( temp mediump int)
0:8 'f2' ( temp mediump int)
0:8 'f1' ( temp mediump int)
0:9 Sequence
0:9 move second child to first child ( temp mediump int)
0:9 'f3' ( temp mediump int)
0:9 Constant:
0:9 9 (const int)
0:10 Sequence
0:10 move second child to first child ( temp mediump int)
0:10 'f4' ( temp mediump int)
0:10 Constant:
0:10 1 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f5' ( temp mediump int)
0:11 Constant:
0:11 5 (const int)
0:? Linker Objects