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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
pointCoord.frag
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Less Than ( temp bool)
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0:9 length ( global mediump float)
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0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child ( temp highp 4-component vector of float)
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0:10 'color' ( temp highp 4-component vector of float)
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0:10 texture ( global lowp 4-component vector of float, operation at mediump)
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0:10 'sampler' ( uniform lowp sampler2D)
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0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child ( temp highp 4-component vector of float)
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0:12 'color' ( temp highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child ( temp highp 4-component vector of float)
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0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
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0:14 'color' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform lowp sampler2D)
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Linked fragment stage:
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Less Than ( temp bool)
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0:9 length ( global mediump float)
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0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child ( temp highp 4-component vector of float)
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0:10 'color' ( temp highp 4-component vector of float)
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0:10 texture ( global lowp 4-component vector of float, operation at mediump)
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0:10 'sampler' ( uniform lowp sampler2D)
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0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child ( temp highp 4-component vector of float)
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0:12 'color' ( temp highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child ( temp highp 4-component vector of float)
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0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
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0:14 'color' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' ( uniform lowp sampler2D)
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