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https://github.com/RPCS3/glslang.git
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863ea235bb
This introduces five new "Validation failures": - baseResults/hlsl.semantic.vert: issue with gl_ClipDistance/CullDistance - baseResults/spv.430.vert: issue gl_ClipDistance - baseResults/spv.450.tesc: still unknown - baseResults/spv.dataOut.frag: gl_FragData should not be supported, problem with front end - baseResults/spv.meshShaderPerViewUserDefined.mesh: seems okay, maybe a problem with SPIRV-Tools
123 lines
6.8 KiB
Plaintext
123 lines
6.8 KiB
Plaintext
spv.450.tesc
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 45
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 15 18 25 32 38 41 44
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ExecutionMode 4 OutputVertices 4
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Source GLSL 450
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 11(gl_PerVertex) 3 "gl_CullDistance"
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Name 15 "gl_out"
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Name 18 "gl_InvocationID"
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Name 21 "gl_PerVertex"
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MemberName 21(gl_PerVertex) 0 "gl_Position"
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MemberName 21(gl_PerVertex) 1 "gl_PointSize"
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MemberName 21(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 21(gl_PerVertex) 3 "gl_CullDistance"
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Name 25 "gl_in"
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Name 32 "patchOut"
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Name 33 "S"
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MemberName 33(S) 0 "sMem1"
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MemberName 33(S) 1 "sMem2"
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Name 34 "TheBlock"
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MemberName 34(TheBlock) 0 "bMem1"
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MemberName 34(TheBlock) 1 "bMem2"
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MemberName 34(TheBlock) 2 "s"
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Name 38 "tcBlock"
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Name 39 "SingleBlock"
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MemberName 39(SingleBlock) 0 "bMem1"
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MemberName 39(SingleBlock) 1 "bMem2"
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MemberName 39(SingleBlock) 2 "s"
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Name 41 "singleBlock"
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Name 42 "bn"
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MemberName 42(bn) 0 "v1"
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MemberName 42(bn) 1 "v2"
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MemberName 42(bn) 2 "v3"
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Name 44 ""
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 11(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 18(gl_InvocationID) BuiltIn InvocationId
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MemberDecorate 21(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 21(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 21(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 21(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 21(gl_PerVertex) Block
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Decorate 32(patchOut) Patch
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Decorate 32(patchOut) Location 1
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MemberDecorate 34(TheBlock) 0 Patch
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MemberDecorate 34(TheBlock) 1 Patch
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MemberDecorate 34(TheBlock) 2 Patch
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Decorate 34(TheBlock) Block
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Decorate 38(tcBlock) Location 12
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MemberDecorate 39(SingleBlock) 0 Patch
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MemberDecorate 39(SingleBlock) 1 Patch
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MemberDecorate 39(SingleBlock) 2 Patch
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Decorate 39(SingleBlock) Block
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Decorate 41(singleBlock) Location 2
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MemberDecorate 42(bn) 0 Patch
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MemberDecorate 42(bn) 0 Location 20
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MemberDecorate 42(bn) 1 Patch
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MemberDecorate 42(bn) 1 Location 24
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MemberDecorate 42(bn) 2 Patch
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MemberDecorate 42(bn) 2 Location 25
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Decorate 42(bn) Block
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Decorate 44 Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10
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12: 8(int) Constant 4
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13: TypeArray 11(gl_PerVertex) 12
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14: TypePointer Output 13
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15(gl_out): 14(ptr) Variable Output
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16: TypeInt 32 1
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17: TypePointer Input 16(int)
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18(gl_InvocationID): 17(ptr) Variable Input
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20: 16(int) Constant 0
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21(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10
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22: 8(int) Constant 32
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23: TypeArray 21(gl_PerVertex) 22
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24: TypePointer Input 23
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25(gl_in): 24(ptr) Variable Input
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27: TypePointer Input 7(fvec4)
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30: TypePointer Output 7(fvec4)
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32(patchOut): 30(ptr) Variable Output
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33(S): TypeStruct 6(float) 6(float)
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34(TheBlock): TypeStruct 6(float) 6(float) 33(S)
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35: 8(int) Constant 2
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36: TypeArray 34(TheBlock) 35
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37: TypePointer Output 36
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38(tcBlock): 37(ptr) Variable Output
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39(SingleBlock): TypeStruct 6(float) 6(float) 33(S)
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40: TypePointer Output 39(SingleBlock)
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41(singleBlock): 40(ptr) Variable Output
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42(bn): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
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43: TypePointer Output 42(bn)
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44: 43(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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19: 16(int) Load 18(gl_InvocationID)
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26: 16(int) Load 18(gl_InvocationID)
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28: 27(ptr) AccessChain 25(gl_in) 26 20
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29: 7(fvec4) Load 28
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31: 30(ptr) AccessChain 15(gl_out) 19 20
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Store 31 29
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Return
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FunctionEnd
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