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https://github.com/RPCS3/glslang.git
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f6facfa189
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
93 lines
4.5 KiB
Plaintext
93 lines
4.5 KiB
Plaintext
spv.test.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 55
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 22 37 43 46 49
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 400
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Name 4 "main"
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Name 8 "blendscale"
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Name 12 "v"
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Name 16 "texSampler2D"
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Name 20 "t"
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Name 22 "scale"
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Name 29 "w"
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Name 33 "texSampler3D"
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Name 37 "coords"
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Name 43 "gl_FragColor"
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Name 46 "u"
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Name 49 "blend"
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Decorate 16(texSampler2D) DescriptorSet 0
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Decorate 16(texSampler2D) Binding 0
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Decorate 20(t) Location 3
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Decorate 22(scale) Location 1
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Decorate 33(texSampler3D) DescriptorSet 0
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Decorate 33(texSampler3D) Binding 1
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Decorate 37(coords) Location 4
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Decorate 43(gl_FragColor) Location 0
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Decorate 46(u) Location 2
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Decorate 49(blend) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 1071971828
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10: TypeVector 6(float) 4
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11: TypePointer Function 10(fvec4)
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13: TypeImage 6(float) 2D sampled format:Unknown
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14: TypeSampledImage 13
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15: TypePointer UniformConstant 14
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16(texSampler2D): 15(ptr) Variable UniformConstant
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18: TypeVector 6(float) 2
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19: TypePointer Input 18(fvec2)
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20(t): 19(ptr) Variable Input
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22(scale): 19(ptr) Variable Input
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30: TypeImage 6(float) 3D sampled format:Unknown
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31: TypeSampledImage 30
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32: TypePointer UniformConstant 31
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33(texSampler3D): 32(ptr) Variable UniformConstant
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35: TypeVector 6(float) 3
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36: TypePointer Input 35(fvec3)
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37(coords): 36(ptr) Variable Input
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42: TypePointer Output 10(fvec4)
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43(gl_FragColor): 42(ptr) Variable Output
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45: TypePointer Input 10(fvec4)
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46(u): 45(ptr) Variable Input
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48: TypePointer Input 6(float)
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49(blend): 48(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(blendscale): 7(ptr) Variable Function
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12(v): 11(ptr) Variable Function
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29(w): 11(ptr) Variable Function
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Store 8(blendscale) 9
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17: 14 Load 16(texSampler2D)
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21: 18(fvec2) Load 20(t)
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23: 18(fvec2) Load 22(scale)
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24: 18(fvec2) FAdd 21 23
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25: 18(fvec2) Load 22(scale)
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26: 18(fvec2) FDiv 24 25
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27: 10(fvec4) ImageSampleImplicitLod 17 26
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28: 10(fvec4) VectorShuffle 27 27 3 2 1 0
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Store 12(v) 28
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34: 31 Load 33(texSampler3D)
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38: 35(fvec3) Load 37(coords)
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39: 10(fvec4) ImageSampleImplicitLod 34 38
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40: 10(fvec4) Load 12(v)
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41: 10(fvec4) FAdd 39 40
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Store 29(w) 41
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44: 10(fvec4) Load 29(w)
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47: 10(fvec4) Load 46(u)
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50: 6(float) Load 49(blend)
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51: 6(float) Load 8(blendscale)
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52: 6(float) FMul 50 51
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53: 10(fvec4) CompositeConstruct 52 52 52 52
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54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 44 47 53
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Store 43(gl_FragColor) 54
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Return
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FunctionEnd
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