glslang/Test/baseResults/spv.test.frag.out
John Kessenich f6facfa189 Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
2020-07-01 06:40:13 -06:00

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spv.test.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 55
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 22 37 43 46 49
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
Name 4 "main"
Name 8 "blendscale"
Name 12 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 22 "scale"
Name 29 "w"
Name 33 "texSampler3D"
Name 37 "coords"
Name 43 "gl_FragColor"
Name 46 "u"
Name 49 "blend"
Decorate 16(texSampler2D) DescriptorSet 0
Decorate 16(texSampler2D) Binding 0
Decorate 20(t) Location 3
Decorate 22(scale) Location 1
Decorate 33(texSampler3D) DescriptorSet 0
Decorate 33(texSampler3D) Binding 1
Decorate 37(coords) Location 4
Decorate 43(gl_FragColor) Location 0
Decorate 46(u) Location 2
Decorate 49(blend) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 1071971828
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeSampledImage 13
15: TypePointer UniformConstant 14
16(texSampler2D): 15(ptr) Variable UniformConstant
18: TypeVector 6(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22(scale): 19(ptr) Variable Input
30: TypeImage 6(float) 3D sampled format:Unknown
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(texSampler3D): 32(ptr) Variable UniformConstant
35: TypeVector 6(float) 3
36: TypePointer Input 35(fvec3)
37(coords): 36(ptr) Variable Input
42: TypePointer Output 10(fvec4)
43(gl_FragColor): 42(ptr) Variable Output
45: TypePointer Input 10(fvec4)
46(u): 45(ptr) Variable Input
48: TypePointer Input 6(float)
49(blend): 48(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(blendscale): 7(ptr) Variable Function
12(v): 11(ptr) Variable Function
29(w): 11(ptr) Variable Function
Store 8(blendscale) 9
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
23: 18(fvec2) Load 22(scale)
24: 18(fvec2) FAdd 21 23
25: 18(fvec2) Load 22(scale)
26: 18(fvec2) FDiv 24 25
27: 10(fvec4) ImageSampleImplicitLod 17 26
28: 10(fvec4) VectorShuffle 27 27 3 2 1 0
Store 12(v) 28
34: 31 Load 33(texSampler3D)
38: 35(fvec3) Load 37(coords)
39: 10(fvec4) ImageSampleImplicitLod 34 38
40: 10(fvec4) Load 12(v)
41: 10(fvec4) FAdd 39 40
Store 29(w) 41
44: 10(fvec4) Load 29(w)
47: 10(fvec4) Load 46(u)
50: 6(float) Load 49(blend)
51: 6(float) Load 8(blendscale)
52: 6(float) FMul 50 51
53: 10(fvec4) CompositeConstruct 52 52 52 52
54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 44 47 53
Store 43(gl_FragColor) 54
Return
FunctionEnd