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28 lines
177 B
GLSL
28 lines
177 B
GLSL
float4 a;
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float b;
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static float4 m = a * b;
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void f1()
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{
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a * b;
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}
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float3 c;
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void f2()
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{
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a.x + b + c.x;
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}
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void f3()
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{
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c;
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}
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int d;
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void f4()
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{
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d * a;
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}
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int e; |