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37 lines
473 B
GLSL
37 lines
473 B
GLSL
struct S0
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{
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int x;
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int y;
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SamplerState ss;
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};
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struct S1
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{
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float b;
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SamplerState samplerState;
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S0 s0;
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int a;
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};
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struct S2
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{
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int a1;
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int a2;
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int a3;
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int a4;
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int a5;
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S1 resources;
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};
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SamplerState samp;
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Texture2D tex;
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float4 main(float4 vpos : VPOS) : COLOR0
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{
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S1 s1;
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S2 s2;
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s1.s0.ss = samp;
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s2.resources = s1;
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return tex.Sample(s2.resources.s0.ss, float2(0.5));
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}
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