mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 11:50:06 +00:00
30 lines
499 B
GLSL
30 lines
499 B
GLSL
static float2 var = float2(1.0, 2.0);
|
|
|
|
struct type1
|
|
{
|
|
int memFun1(int3 var)
|
|
{
|
|
return var.z + this.var + var2;
|
|
}
|
|
int memFun2(int a)
|
|
{
|
|
int3 var = int3(1,2,3);
|
|
return var.z + (int)bar.y + this.var2;
|
|
}
|
|
float2 bar;
|
|
int var;
|
|
int var2;
|
|
};
|
|
|
|
float4 main() : SV_Target0
|
|
{
|
|
type1 T;
|
|
T.bar = var;
|
|
T.var = 7;
|
|
T.var2 = 9;
|
|
int i = T.memFun1(int3(10,11,12));
|
|
i += T.memFun2(17);
|
|
|
|
return float4(i,i,i,i);
|
|
}
|