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https://github.com/RPCS3/glslang.git
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859b0342b8
There a couple functional problems, which when reduced down also led to some good simplifications and rationalization. So, this commit: - corrects "mixed" functionality: int[A] f[B] -> f[B][A] - correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized. - increases symmetry between different places in the code that do this - makes fewer ways to do the same thing; several methods are just gone now - makes more clear when something is copied or shared
31 lines
436 B
GLSL
31 lines
436 B
GLSL
#version 450
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struct S {
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int[3] a[2], b[5];
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};
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S s;
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int[5] c[4], d[8];
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int[9] e[], f[];
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int e[11][9];
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int f[13][9];
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int[14] g[], h[];
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int [14][15][6] foo(int[6] p[14][15]) { return p; }
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void main()
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{
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g[3];
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h[2];
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}
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float[4][3][2] bar() { float[3][2] a[4]; return a; }
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in inbname {
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float[7] f[8][9];
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} inbinst[4][5][6];
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float[3][2] barm[4]() { float[3][2] a[4]; return a; } // ERROR
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