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27 lines
448 B
GLSL
27 lines
448 B
GLSL
#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference) buffer t4;
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layout(buffer_reference, std430) buffer t3 {
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int h;
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t4 i;
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};
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layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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layout(offset = 0) int j;
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t3 k;
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} x;
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layout(std430) buffer t5 {
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t4 m;
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} s5;
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void main() {
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x.k.h = s5.m.k.i.k.i.k.h;
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bool b = true;
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s5.m = b ? s5.m : s5.m.k.i;
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}
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