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28 lines
809 B
GLSL
28 lines
809 B
GLSL
#version 450
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#extension GL_EXT_fragment_shading_rate : enable
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layout(location = 0) in int id;
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void main()
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{
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switch (id)
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{
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case 0:
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// V2 | H2 => 5
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gl_PrimitiveShadingRateEXT = gl_ShadingRateFlag2VerticalPixelsEXT | gl_ShadingRateFlag2HorizontalPixelsEXT;
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break;
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case 1:
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// V2 | H4 => 9
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gl_PrimitiveShadingRateEXT = gl_ShadingRateFlag2VerticalPixelsEXT | gl_ShadingRateFlag4HorizontalPixelsEXT;
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break;
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case 2:
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// V4 | H2 => 6
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gl_PrimitiveShadingRateEXT = gl_ShadingRateFlag4VerticalPixelsEXT | gl_ShadingRateFlag2HorizontalPixelsEXT;
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break;
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case 3:
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// V4 | H4 => 10
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gl_PrimitiveShadingRateEXT = gl_ShadingRateFlag4VerticalPixelsEXT | gl_ShadingRateFlag4HorizontalPixelsEXT;
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break;
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}
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} |