glslang/Test/baseResults/300.vert.out
John Kessenich a4351c55e8 More subtle checking for redeclarations:
- 300 doesn't allow built-in overload, while 100 does, while neither allows redefining
 - block name can't be reused for block name within the same interface 
   (though, the spec. isn't clear about that, it's easier than verifying member matches, will file bug on it)


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23984 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-11 04:21:31 +00:00

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ERROR: 0:8: 'varying' : Reserved word.
ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:10: '' : precision qualifier must appear as last qualifier
ERROR: 0:11: '' : invariant qualifier must appear first
ERROR: 0:12: '' : Auxiliary qualifiers (centroid, patch, and sample) must appear before storage and precision qualifiers
ERROR: 0:12: '' : vertex input cannot be further qualified
ERROR: 0:13: '' : interpolation qualifiers must appear before storage and precision qualifiers
ERROR: 0:14: '' : in/out must appear before const
ERROR: 0:15: '' : precision qualifier must appear as last qualifier
ERROR: 0:16: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
ERROR: 0:17: 'sample' : Reserved word.
ERROR: 0:17: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:18: 'uniform' : too many storage qualifiers
ERROR: 0:56: '#error' : GL_ES is set
ERROR: 0:62: '' : array size required
ERROR: 0:63: '' : array size required
ERROR: 0:65: '' : array size required
ERROR: 0:64: '' : array size required
ERROR: 0:67: '' : array size required
ERROR: 0:78: 'invariant' : can only apply to an output: invIn
ERROR: 0:88: 'ub2' : Cannot reuse block name within the same interface: uniform
ERROR: 0:92: 'ub2' : Cannot reuse block name within the same interface: uniform
ERROR: 0:96: 'ub2' : Cannot reuse block name within the same interface: uniform
ERROR: 0:104: 'ub3' : Cannot reuse block name within the same interface: uniform
ERROR: 25 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:27 Function Definition: main( (void)
0:27 Function Parameters:
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (highp int)
0:29 'id' (highp int)
0:29 add (highp int)
0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:31 Sequence
0:31 move second child to first child (highp int)
0:31 'c0' (highp int)
0:31 Constant:
0:31 64 (const int)
0:32 Sequence
0:32 move second child to first child (highp int)
0:32 'c1' (highp int)
0:32 Constant:
0:32 128 (const int)
0:33 Sequence
0:33 move second child to first child (highp int)
0:33 'c2' (highp int)
0:33 Constant:
0:33 16 (const int)
0:34 Sequence
0:34 move second child to first child (highp int)
0:34 'c3' (highp int)
0:34 Constant:
0:34 15 (const int)
0:35 Sequence
0:35 move second child to first child (highp int)
0:35 'c4' (highp int)
0:35 Constant:
0:35 32 (const int)
0:36 Sequence
0:36 move second child to first child (highp int)
0:36 'c5' (highp int)
0:36 Constant:
0:36 32 (const int)
0:37 Sequence
0:37 move second child to first child (highp int)
0:37 'c6' (highp int)
0:37 Constant:
0:37 32 (const int)
0:38 Sequence
0:38 move second child to first child (highp int)
0:38 'c7' (highp int)
0:38 Constant:
0:38 16 (const int)
0:39 Sequence
0:39 move second child to first child (highp int)
0:39 'c8' (highp int)
0:39 Constant:
0:39 32 (const int)
0:40 Sequence
0:40 move second child to first child (highp int)
0:40 'c9' (highp int)
0:40 Constant:
0:40 -8 (const int)
0:41 Sequence
0:41 move second child to first child (highp int)
0:41 'c10' (highp int)
0:41 Constant:
0:41 7 (const int)
0:43 Sequence
0:43 move second child to first child (highp 3X4 matrix of float)
0:43 'tm' (highp 3X4 matrix of float)
0:43 transpose (highp 3X4 matrix of float)
0:43 'm43' (uniform highp 4X3 matrix of float)
0:44 Sequence
0:44 move second child to first child (highp float)
0:44 'dm' (highp float)
0:44 determinant (highp float)
0:44 'm44' (uniform highp 4X4 matrix of float)
0:45 Sequence
0:45 move second child to first child (highp 3X3 matrix of float)
0:45 'im' (highp 3X3 matrix of float)
0:45 inverse (highp 3X3 matrix of float)
0:45 'm33' (uniform highp 3X3 matrix of float)
0:47 Sequence
0:47 move second child to first child (highp 3X2 matrix of float)
0:47 'op' (highp 3X2 matrix of float)
0:47 outer product (highp 3X2 matrix of float)
0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 direct index (highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant:
0:49 2 (const int)
0:50 move second child to first child (highp float)
0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 direct index (highp float)
0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant:
0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float)
0:52 's' (smooth out structure{c,f})
0:52 Constant:
0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float)
0:53 f: direct index for structure (highp float)
0:53 's' (smooth out structure{c,f})
0:53 Constant:
0:53 1 (const int)
0:53 'dm' (highp float)
0:68 Sequence
0:68 move second child to first child (2-element array of highp float)
0:68 'okayA' (2-element array of highp float)
0:68 Constant:
0:68 3.000000
0:68 4.000000
0:71 Function Definition: newVFun( (void)
0:71 Function Parameters:
0:73 Sequence
0:73 move second child to first child (highp 3-component vector of float)
0:73 'newV' (smooth out highp 3-component vector of float)
0:73 'v3' (in highp 3-component vector of float)
0:? Linker Objects
0:? 'm43' (uniform highp 4X3 matrix of float)
0:? 'm33' (uniform highp 3X3 matrix of float)
0:? 'm44' (uniform highp 4X4 matrix of float)
0:? 'v3' (in highp 3-component vector of float)
0:? 'v2' (smooth out highp 2-component vector of float)
0:? 'bad' (in 10-element array of highp 4-component vector of float)
0:? 'badorder' (in highp 4-component vector of float)
0:? 'badorder2' (invariant smooth out highp 4-component vector of float)
0:? 'badorder4' (centroid in highp 4-component vector of float)
0:? 'badorder3' (flat out highp 4-component vector of float)
0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure{c,f})
0:? 'badsize' (unsized array of highp float)
0:? 'badsize2' (unsized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{a})
0:? 'okayA' (2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{c,f})
0:? 's3' (invariant smooth out structure{c,f})
0:? 'a' (layout(column_major shared ) uniform block{f})
0:? '__anon__0' (layout(column_major shared ) uniform block{b23})
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)