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https://github.com/RPCS3/glslang.git
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3778979cd4
Thanks to @steve-lunarg for his input and discussions on handling member functions.
36 lines
673 B
GLSL
Executable File
36 lines
673 B
GLSL
Executable File
static float2 i = float2(1.0, 2.0);
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struct type1
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{
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void setmem(float4 m) { memVar = m; }
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void seti(int si) { i = si; }
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float4 memVar;
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float4 memFun(float4 a) : SV_Position
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{
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return i * a + memVar;
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}
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int memFun(int a) : SV_Position
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{
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return i + a - memVar.z;
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}
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int i;
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};
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static float2 j = i;
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struct type2
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{
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float2 memFun() { return i; }
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};
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float4 main() : SV_Target0
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{
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type1 test;
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test.setmem(float4(2.0,2.0,2.0,2.0));
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test.seti(17);
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float4 f4 = float4(1.0,1.0,1.0,1.0);
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f4 += test.memFun(float4(5.0f,5.0f,5.0f,5.0f));
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f4 += test.memFun(7);
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return f4;
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}
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