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20 lines
338 B
GLSL
20 lines
338 B
GLSL
#version 140
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uniform sampler2D texSampler2D;
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in vec4 color;
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in float alpha;
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in vec4 TexCoord[6];
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in vec4 foo[3];
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void main()
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{
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vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5]));
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texColor += color;
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texColor.a = alpha;
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gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
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}
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