mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-01 07:01:12 +00:00
00957f8110
Missing are implicit conversions between int/bool/etc.
17 lines
472 B
GLSL
17 lines
472 B
GLSL
float4 PixelShaderFunction(float4 input) : COLOR0
|
|
{
|
|
int a = 1 < 2 ? 3 < 4 ? 5 : 6 : 7;
|
|
int b = 1 < 2 ? 3 > 4 ? 5 : 6 : 7;
|
|
int c = 1 > 2 ? 3 > 4 ? 5 : 6 : 7;
|
|
int d = 1 > 2 ? 3 < 4 ? 5 : 6 : 7;
|
|
float4 ret = a * input +
|
|
b * input +
|
|
c * input +
|
|
d * input;
|
|
int e;
|
|
e = a = b ? c = d : 10, b = a ? d = c : 11;
|
|
float4 f;
|
|
f = ret.x < input.y ? c * input : d * input;
|
|
return e * ret + f;
|
|
}
|