glslang/Test/hlsl.shapeConv.frag

33 lines
430 B
GLSL

float4 PixelShaderFunction(float4 input, float f) : COLOR0
{
float4 v;
v = 1;
v = 2.0;
v = f;
float3 u;
u = float(1);
u = float(2.0);
u = float(f);
float2 w = 2.0;
float V = 1;
float3 MyVal = V;
float3 foo;
foo > 4.0;
foo >= 5.0;
6.0 < foo;
7.0 <= foo;
v.x == v;
f != v;
float1 f1;
f1 == v;
v < f1;
f1.x;
f1.xxx;
return input;
}