glslang/Test/hlsl.gathercmpRGBA.offset.dx10.frag
steve-lunarg d00b026111 Enable GatherCmpRed. Green/Blue/Alpha cannot be supported.
This implements GatherCmpRed in terms of OpImageDrefGather.

There appears to be no way to implement the Green/Blue/Apha forms: see #673.
2017-03-09 08:59:45 -07:00

119 lines
6.0 KiB
GLSL

SamplerComparisonState g_sSampCmp : register(s0);
Texture1D g_tTex1df4a : register(t1);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform float c1;
uniform float2 c2;
uniform float3 c3;
uniform float4 c4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
uint status;
// no 1D gathers
float4 txval001 = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0));
int4 txval011 = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,-1));
uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1));
float4 txval004 = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
int4 txval014 = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,-1), int2(1,-1), int2(1,-1), int2(1,-1));
uint4 txval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1), int2(1,1));
// float4 txval00s = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), status);
// int4 txval01s = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), status);
// uint4 txval02s = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), status);
// float4 txval004s = g_tTex2df4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// int4 txval014s = g_tTex2di4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// uint4 txval024s = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// GatherCmpGreen not implemented pending OpImageDrefGather component input
// float4 txval101 = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0));
// int4 txval111 = g_tTex2di4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0));
// uint4 txval121 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0));
// float4 txval104 = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// int4 txval114 = g_tTex2di4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// float4 txval10s = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status);
// int4 txval11s = g_tTex2di4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status);
// uint4 txval12s = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status);
// float4 txval104 = g_tTex2df4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// int4 txval114 = g_tTex2di4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// GatherCmpBlue not implemented pending OpImageDrefGather component input
// float4 txval201 = g_tTex2df4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0));
// int4 txval211 = g_tTex2di4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0));
// uint4 txval221 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0));
// float4 txval204 = g_tTex2df4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// int4 txval214 = g_tTex2di4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// uint4 txval224 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// float4 txval204s = g_tTex2df4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// int4 txval214s = g_tTex2di4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// uint4 txval224s = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// float4 txval20s = g_tTex2df4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), status);
// int4 txval21s = g_tTex2di4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), status);
// uint4 txval22s = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75, int2(1,0), status);
// GatherCmpAlpha not implemented pending OpImageDrefGather component input
// float4 txval301 = g_tTex2df4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0));
// int4 txval311 = g_tTex2di4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0));
// uint4 txval321 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0));
// float4 txval304 = g_tTex2df4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// int4 txval314 = g_tTex2di4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// uint4 txval324 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0));
// float4 txval304s = g_tTex2df4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// int4 txval314s = g_tTex2di4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// uint4 txval324s = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(1,0), int2(1,0), status);
// float4 txval30s = g_tTex2df4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), status);
// int4 txval31s = g_tTex2di4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), status);
// uint4 txval32s = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75, int2(1,0), status);
// no 3D gathers with offset
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}