mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 13:10:37 +00:00
27939caa86
HLSL || and && can operate component-wise.
413 lines
26 KiB
Plaintext
413 lines
26 KiB
Plaintext
hlsl.logical.binary.vec.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child (temp 4-component vector of bool)
|
|
0:11 'r00' (temp 4-component vector of bool)
|
|
0:11 Negate conditional (temp 4-component vector of bool)
|
|
0:11 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:11 Constant:
|
|
0:11 0 (const uint)
|
|
0:12 Sequence
|
|
0:12 move second child to first child (temp 4-component vector of bool)
|
|
0:12 'r01' (temp 4-component vector of bool)
|
|
0:12 logical-and (temp 4-component vector of bool)
|
|
0:12 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:12 Constant:
|
|
0:12 0 (const uint)
|
|
0:12 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:12 Constant:
|
|
0:12 1 (const uint)
|
|
0:13 Sequence
|
|
0:13 move second child to first child (temp 4-component vector of bool)
|
|
0:13 'r02' (temp 4-component vector of bool)
|
|
0:13 logical-or (temp 4-component vector of bool)
|
|
0:13 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:13 Constant:
|
|
0:13 0 (const uint)
|
|
0:13 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:13 Constant:
|
|
0:13 1 (const uint)
|
|
0:15 Sequence
|
|
0:15 move second child to first child (temp 4-component vector of bool)
|
|
0:15 'r10' (temp 4-component vector of bool)
|
|
0:15 logical-and (temp 4-component vector of bool)
|
|
0:15 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:15 b1a: direct index for structure (layout(offset=32 ) uniform bool)
|
|
0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:15 Constant:
|
|
0:15 2 (const uint)
|
|
0:15 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:16 Sequence
|
|
0:16 move second child to first child (temp 4-component vector of bool)
|
|
0:16 'r11' (temp 4-component vector of bool)
|
|
0:16 logical-or (temp 4-component vector of bool)
|
|
0:16 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:16 b1a: direct index for structure (layout(offset=32 ) uniform bool)
|
|
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:18 Sequence
|
|
0:18 move second child to first child (temp 4-component vector of bool)
|
|
0:18 'r20' (temp 4-component vector of bool)
|
|
0:18 logical-and (temp 4-component vector of bool)
|
|
0:18 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:18 b1b: direct index for structure (layout(offset=36 ) uniform bool)
|
|
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:18 Constant:
|
|
0:18 3 (const uint)
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp 4-component vector of bool)
|
|
0:19 'r21' (temp 4-component vector of bool)
|
|
0:19 logical-or (temp 4-component vector of bool)
|
|
0:19 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:19 Constant:
|
|
0:19 0 (const uint)
|
|
0:19 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:19 b1b: direct index for structure (layout(offset=36 ) uniform bool)
|
|
0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:19 Constant:
|
|
0:19 3 (const uint)
|
|
0:22 move second child to first child (temp 4-component vector of float)
|
|
0:22 Color: direct index for structure (temp 4-component vector of float)
|
|
0:22 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:22 Constant:
|
|
0:22 0 (const int)
|
|
0:22 Convert bool to float (temp 4-component vector of float)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 'r00' (temp 4-component vector of bool)
|
|
0:22 'r01' (temp 4-component vector of bool)
|
|
0:22 'r02' (temp 4-component vector of bool)
|
|
0:22 'r10' (temp 4-component vector of bool)
|
|
0:22 'r11' (temp 4-component vector of bool)
|
|
0:22 'r20' (temp 4-component vector of bool)
|
|
0:22 'r21' (temp 4-component vector of bool)
|
|
0:23 Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:23 Color: direct index for structure (temp 4-component vector of float)
|
|
0:23 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:23 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child (temp 4-component vector of bool)
|
|
0:11 'r00' (temp 4-component vector of bool)
|
|
0:11 Negate conditional (temp 4-component vector of bool)
|
|
0:11 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:11 Constant:
|
|
0:11 0 (const uint)
|
|
0:12 Sequence
|
|
0:12 move second child to first child (temp 4-component vector of bool)
|
|
0:12 'r01' (temp 4-component vector of bool)
|
|
0:12 logical-and (temp 4-component vector of bool)
|
|
0:12 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:12 Constant:
|
|
0:12 0 (const uint)
|
|
0:12 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:12 Constant:
|
|
0:12 1 (const uint)
|
|
0:13 Sequence
|
|
0:13 move second child to first child (temp 4-component vector of bool)
|
|
0:13 'r02' (temp 4-component vector of bool)
|
|
0:13 logical-or (temp 4-component vector of bool)
|
|
0:13 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:13 Constant:
|
|
0:13 0 (const uint)
|
|
0:13 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:13 Constant:
|
|
0:13 1 (const uint)
|
|
0:15 Sequence
|
|
0:15 move second child to first child (temp 4-component vector of bool)
|
|
0:15 'r10' (temp 4-component vector of bool)
|
|
0:15 logical-and (temp 4-component vector of bool)
|
|
0:15 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:15 b1a: direct index for structure (layout(offset=32 ) uniform bool)
|
|
0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:15 Constant:
|
|
0:15 2 (const uint)
|
|
0:15 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:15 Constant:
|
|
0:15 1 (const uint)
|
|
0:16 Sequence
|
|
0:16 move second child to first child (temp 4-component vector of bool)
|
|
0:16 'r11' (temp 4-component vector of bool)
|
|
0:16 logical-or (temp 4-component vector of bool)
|
|
0:16 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:16 b1a: direct index for structure (layout(offset=32 ) uniform bool)
|
|
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:16 Constant:
|
|
0:16 2 (const uint)
|
|
0:16 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool)
|
|
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:16 Constant:
|
|
0:16 1 (const uint)
|
|
0:18 Sequence
|
|
0:18 move second child to first child (temp 4-component vector of bool)
|
|
0:18 'r20' (temp 4-component vector of bool)
|
|
0:18 logical-and (temp 4-component vector of bool)
|
|
0:18 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:18 b1b: direct index for structure (layout(offset=36 ) uniform bool)
|
|
0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:18 Constant:
|
|
0:18 3 (const uint)
|
|
0:19 Sequence
|
|
0:19 move second child to first child (temp 4-component vector of bool)
|
|
0:19 'r21' (temp 4-component vector of bool)
|
|
0:19 logical-or (temp 4-component vector of bool)
|
|
0:19 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:19 Constant:
|
|
0:19 0 (const uint)
|
|
0:19 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool)
|
|
0:19 b1b: direct index for structure (layout(offset=36 ) uniform bool)
|
|
0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
0:19 Constant:
|
|
0:19 3 (const uint)
|
|
0:22 move second child to first child (temp 4-component vector of float)
|
|
0:22 Color: direct index for structure (temp 4-component vector of float)
|
|
0:22 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:22 Constant:
|
|
0:22 0 (const int)
|
|
0:22 Convert bool to float (temp 4-component vector of float)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 logical-or (temp 4-component vector of bool)
|
|
0:22 'r00' (temp 4-component vector of bool)
|
|
0:22 'r01' (temp 4-component vector of bool)
|
|
0:22 'r02' (temp 4-component vector of bool)
|
|
0:22 'r10' (temp 4-component vector of bool)
|
|
0:22 'r11' (temp 4-component vector of bool)
|
|
0:22 'r20' (temp 4-component vector of bool)
|
|
0:22 'r21' (temp 4-component vector of bool)
|
|
0:23 Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:23 Color: direct index for structure (temp 4-component vector of float)
|
|
0:23 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:23 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 115
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 111
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "r00"
|
|
Name 12 "$Global"
|
|
MemberName 12($Global) 0 "b4a"
|
|
MemberName 12($Global) 1 "b4b"
|
|
MemberName 12($Global) 2 "b1a"
|
|
MemberName 12($Global) 3 "b1b"
|
|
Name 14 ""
|
|
Name 24 "r01"
|
|
Name 33 "r02"
|
|
Name 41 "r10"
|
|
Name 52 "r11"
|
|
Name 61 "r20"
|
|
Name 73 "r21"
|
|
Name 87 "PS_OUTPUT"
|
|
MemberName 87(PS_OUTPUT) 0 "Color"
|
|
Name 89 "psout"
|
|
Name 111 "Color"
|
|
MemberDecorate 12($Global) 0 Offset 0
|
|
MemberDecorate 12($Global) 1 Offset 16
|
|
MemberDecorate 12($Global) 2 Offset 32
|
|
MemberDecorate 12($Global) 3 Offset 36
|
|
Decorate 12($Global) Block
|
|
Decorate 14 DescriptorSet 0
|
|
Decorate 111(Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeBool
|
|
7: TypeVector 6(bool) 4
|
|
8: TypePointer Function 7(bvec4)
|
|
10: TypeInt 32 0
|
|
11: TypeVector 10(int) 4
|
|
12($Global): TypeStruct 11(ivec4) 11(ivec4) 10(int) 10(int)
|
|
13: TypePointer Uniform 12($Global)
|
|
14: 13(ptr) Variable Uniform
|
|
15: TypeInt 32 1
|
|
16: 15(int) Constant 0
|
|
17: TypePointer Uniform 11(ivec4)
|
|
20: 10(int) Constant 0
|
|
21: 11(ivec4) ConstantComposite 20 20 20 20
|
|
28: 15(int) Constant 1
|
|
42: 15(int) Constant 2
|
|
43: TypePointer Uniform 10(int)
|
|
67: 15(int) Constant 3
|
|
85: TypeFloat 32
|
|
86: TypeVector 85(float) 4
|
|
87(PS_OUTPUT): TypeStruct 86(fvec4)
|
|
88: TypePointer Function 87(PS_OUTPUT)
|
|
103: 85(float) Constant 0
|
|
104: 85(float) Constant 1065353216
|
|
105: 86(fvec4) ConstantComposite 103 103 103 103
|
|
106: 86(fvec4) ConstantComposite 104 104 104 104
|
|
108: TypePointer Function 86(fvec4)
|
|
110: TypePointer Output 86(fvec4)
|
|
111(Color): 110(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(r00): 8(ptr) Variable Function
|
|
24(r01): 8(ptr) Variable Function
|
|
33(r02): 8(ptr) Variable Function
|
|
41(r10): 8(ptr) Variable Function
|
|
52(r11): 8(ptr) Variable Function
|
|
61(r20): 8(ptr) Variable Function
|
|
73(r21): 8(ptr) Variable Function
|
|
89(psout): 88(ptr) Variable Function
|
|
18: 17(ptr) AccessChain 14 16
|
|
19: 11(ivec4) Load 18
|
|
22: 7(bvec4) INotEqual 19 21
|
|
23: 7(bvec4) LogicalNot 22
|
|
Store 9(r00) 23
|
|
25: 17(ptr) AccessChain 14 16
|
|
26: 11(ivec4) Load 25
|
|
27: 7(bvec4) INotEqual 26 21
|
|
29: 17(ptr) AccessChain 14 28
|
|
30: 11(ivec4) Load 29
|
|
31: 7(bvec4) INotEqual 30 21
|
|
32: 7(bvec4) LogicalAnd 27 31
|
|
Store 24(r01) 32
|
|
34: 17(ptr) AccessChain 14 16
|
|
35: 11(ivec4) Load 34
|
|
36: 7(bvec4) INotEqual 35 21
|
|
37: 17(ptr) AccessChain 14 28
|
|
38: 11(ivec4) Load 37
|
|
39: 7(bvec4) INotEqual 38 21
|
|
40: 7(bvec4) LogicalOr 36 39
|
|
Store 33(r02) 40
|
|
44: 43(ptr) AccessChain 14 42
|
|
45: 10(int) Load 44
|
|
46: 6(bool) INotEqual 45 20
|
|
47: 7(bvec4) CompositeConstruct 46 46 46 46
|
|
48: 17(ptr) AccessChain 14 28
|
|
49: 11(ivec4) Load 48
|
|
50: 7(bvec4) INotEqual 49 21
|
|
51: 7(bvec4) LogicalAnd 47 50
|
|
Store 41(r10) 51
|
|
53: 43(ptr) AccessChain 14 42
|
|
54: 10(int) Load 53
|
|
55: 6(bool) INotEqual 54 20
|
|
56: 7(bvec4) CompositeConstruct 55 55 55 55
|
|
57: 17(ptr) AccessChain 14 28
|
|
58: 11(ivec4) Load 57
|
|
59: 7(bvec4) INotEqual 58 21
|
|
60: 7(bvec4) LogicalOr 56 59
|
|
Store 52(r11) 60
|
|
62: 17(ptr) AccessChain 14 16
|
|
63: 11(ivec4) Load 62
|
|
64: 7(bvec4) INotEqual 63 21
|
|
SelectionMerge 66 None
|
|
BranchConditional 64 65 66
|
|
65: Label
|
|
68: 43(ptr) AccessChain 14 67
|
|
69: 10(int) Load 68
|
|
70: 6(bool) INotEqual 69 20
|
|
71: 7(bvec4) CompositeConstruct 70 70 70 70
|
|
Branch 66
|
|
66: Label
|
|
72: 6(bool) Phi 64 5 71 65
|
|
Store 61(r20) 72
|
|
74: 17(ptr) AccessChain 14 16
|
|
75: 11(ivec4) Load 74
|
|
76: 7(bvec4) INotEqual 75 21
|
|
77: 6(bool) LogicalNot 76
|
|
SelectionMerge 79 None
|
|
BranchConditional 77 78 79
|
|
78: Label
|
|
80: 43(ptr) AccessChain 14 67
|
|
81: 10(int) Load 80
|
|
82: 6(bool) INotEqual 81 20
|
|
83: 7(bvec4) CompositeConstruct 82 82 82 82
|
|
Branch 79
|
|
79: Label
|
|
84: 6(bool) Phi 76 66 83 78
|
|
Store 73(r21) 84
|
|
90: 7(bvec4) Load 9(r00)
|
|
91: 7(bvec4) Load 24(r01)
|
|
92: 7(bvec4) LogicalOr 90 91
|
|
93: 7(bvec4) Load 33(r02)
|
|
94: 7(bvec4) LogicalOr 92 93
|
|
95: 7(bvec4) Load 41(r10)
|
|
96: 7(bvec4) LogicalOr 94 95
|
|
97: 7(bvec4) Load 52(r11)
|
|
98: 7(bvec4) LogicalOr 96 97
|
|
99: 7(bvec4) Load 61(r20)
|
|
100: 7(bvec4) LogicalOr 98 99
|
|
101: 7(bvec4) Load 73(r21)
|
|
102: 7(bvec4) LogicalOr 100 101
|
|
107: 86(fvec4) Select 102 106 105
|
|
109: 108(ptr) AccessChain 89(psout) 16
|
|
Store 109 107
|
|
112: 108(ptr) AccessChain 89(psout) 16
|
|
113: 86(fvec4) Load 112
|
|
Store 111(Color) 113
|
|
Return
|
|
FunctionEnd
|