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1be8063e01
Also, generally allow ES variable indexing of in/out blocks.
15 lines
269 B
GLSL
15 lines
269 B
GLSL
#version 450 core
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in gl_PerVertex {
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float gl_CullDistance[3];
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} gl_in[gl_MaxPatchVertices];
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out gl_PerVertex {
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float gl_CullDistance[3];
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} gl_out[4];
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void main()
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{
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gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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}
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