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8 lines
189 B
GLSL
8 lines
189 B
GLSL
float4 AmbientColor = float4(1, 0.5, 0, 1);
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//float AmbientIntensity = 0.1;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input /* * AmbientIntensity */ + AmbientColor;
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}
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