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46 lines
693 B
GLSL
46 lines
693 B
GLSL
#version 140
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in mat3x4 m1;
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in mat3x4 m2;
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in float f;
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in vec3 v3;
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in vec4 v4;
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out vec4 color;
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void main()
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{
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mat3x4 sum34;
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vec3 sum3;
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vec4 sum4;
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sum34 = m1 - m2;
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sum34 += m1 * f;
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sum34 += f * m1;
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sum34 /= matrixCompMult(m1, m2);
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sum34 += m1 / f;
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sum34 += f / m1;
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sum34 += f;
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sum34 -= f;
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sum3 = v4 * m2;
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sum4 = m2 * v3;
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mat4x3 m43 = transpose(sum34);
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mat4 m4 = m1 * m43;
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sum4 = v4 * m4;
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color = sum4;
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//spv if (m1 != sum34)
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++sum34;
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// else
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--sum34;
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sum34 += mat3x4(f);
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sum34 += mat3x4(v3, f, v3, f, v3, f);
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color += sum3 * m43 + sum4;
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}
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