glslang/Test/spv.precision.frag
2015-05-15 21:32:46 +00:00

51 lines
1.1 KiB
GLSL

#version 300 es
precision mediump float;
in lowp float lowfin;
in mediump float mediumfin;
in highp vec4 highfin;
uniform highp int uniform_high;
uniform mediump int uniform_medium;
uniform lowp int uniform_low;
uniform bvec2 ub2;
out mediump vec4 mediumfout;
highp float global_highp;
lowp vec2 foo(mediump vec3 mv3)
{
return highfin.xy;
}
bool boolfun(bvec2 bv2)
{
return bv2 == bvec2(false, true);
}
void main()
{
lowp int sum = uniform_medium + uniform_high;
sum += uniform_high;
sum += uniform_low;
// test maxing precisions of args to get precision of builtin
lowp float arg1 = 3.2;
mediump float arg2 = 1023908.2;
lowp float d = distance(lowfin, mediumfin);
global_highp = length(highfin);
highp vec4 local_highp = vec4(global_highp);
mediumfout = vec4(sin(d)) + arg2 + local_highp;
sum += 4 + ((ivec2(uniform_low) * ivec2(uniform_high) + ivec2((/* comma operator */uniform_low, uniform_high)))).x;
mediumfout += vec4(sum);
if (boolfun(ub2))
++mediumfout;
}