mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
9f9bad09b4
When preprocessing only, some tokens were emitted as <bad token>. This fixes them to preserve their original content. This supplants PR #182, with a correction and test results.
30 lines
476 B
GLSL
30 lines
476 B
GLSL
#version 310 es
|
|
#define X 1
|
|
#define Y clamp
|
|
#define Z X
|
|
|
|
#define F 1, 2
|
|
|
|
#define make_function \
|
|
float fn ( float x ) \
|
|
{\
|
|
return x + 4.0; \
|
|
}
|
|
|
|
make_function
|
|
|
|
int main() {
|
|
gl_Position = vec4(X);
|
|
gl_Position = Y(1, 2, 3);
|
|
gl_Position = vec4(Z);
|
|
gl_Position = vec4(F);
|
|
gl_Position = vec4(fn(3));
|
|
[] . ++ --
|
|
+ - * % / - ! ~
|
|
<< >> < > <= >=
|
|
== !=
|
|
& ^ | && ^^ || ? :
|
|
+= -= *= /= %= <<= >>= &= |= ^=
|
|
1.2 2E10 5u -5lf
|
|
}
|