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31fbc11f5d
Hopefully, this fixes the sudden new breakage with the bots.
117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
//
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// Copyright (C) 2016-2017 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <memory>
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#include <gtest/gtest.h>
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#include "TestFixture.h"
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namespace glslangtest {
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namespace {
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using LinkTestVulkan = GlslangTest<
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::testing::TestWithParam<std::vector<std::string>>>;
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TEST_P(LinkTestVulkan, FromFile)
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{
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const auto& fileNames = GetParam();
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const size_t fileCount = fileNames.size();
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const EShMessages controls = DeriveOptions(Source::GLSL, Semantics::Vulkan, Target::AST);
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GlslangResult result;
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// Compile each input shader file.
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bool success = true;
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std::vector<std::unique_ptr<glslang::TShader>> shaders;
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for (size_t i = 0; i < fileCount; ++i) {
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std::string contents;
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tryLoadFile(GlobalTestSettings.testRoot + "/" + fileNames[i],
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"input", &contents);
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shaders.emplace_back(
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new glslang::TShader(GetShaderStage(GetSuffix(fileNames[i]))));
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auto* shader = shaders.back().get();
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shader->setAutoMapLocations(true);
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success &= compile(shader, contents, "", controls);
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result.shaderResults.push_back(
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{fileNames[i], shader->getInfoLog(), shader->getInfoDebugLog()});
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}
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// Link all of them.
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glslang::TProgram program;
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for (const auto& shader : shaders) program.addShader(shader.get());
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success &= program.link(controls);
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result.linkingOutput = program.getInfoLog();
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result.linkingError = program.getInfoDebugLog();
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if (success && (controls & EShMsgSpvRules)) {
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spv::SpvBuildLogger logger;
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std::vector<uint32_t> spirv_binary;
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options().disableOptimizer = true;
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glslang::GlslangToSpv(*program.getIntermediate(shaders.front()->getStage()),
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spirv_binary, &logger, &options());
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std::ostringstream disassembly_stream;
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spv::Parameterize();
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spv::Disassemble(disassembly_stream, spirv_binary);
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result.spirvWarningsErrors = logger.getAllMessages();
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result.spirv = disassembly_stream.str();
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result.validationResult = !options().validate || logger.getAllMessages().empty();
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}
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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// Check with expected results.
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const std::string expectedOutputFname =
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GlobalTestSettings.testRoot + "/baseResults/" + fileNames.front() + ".out";
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std::string expectedOutput;
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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checkEqAndUpdateIfRequested(expectedOutput, stream.str(), expectedOutputFname,
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result.spirvWarningsErrors);
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}
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// clang-format off
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INSTANTIATE_TEST_CASE_P(
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Glsl, LinkTestVulkan,
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::testing::ValuesIn(std::vector<std::vector<std::string>>({
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{"link1.vk.frag", "link2.vk.frag"},
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{"spv.unit1.frag", "spv.unit2.frag", "spv.unit3.frag"},
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}))
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);
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// clang-format on
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} // anonymous namespace
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} // namespace glslangtest
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