glslang/Test/baseResults/hlsl.semantic.geom.out
LoopDawg 307b6507b3 HLSL: handle multiple clip/cull semantic IDs
HLSL allows several variables to be declared.  There are packing rules involved:
e.g, a float3 and a float1 can be packed into a single array[4], while for a
float3 and another float3, the second one will skip the third array entry to
avoid straddling

This is implements that ability.  Because there can be multiple variables involved,
and the final output array will often be a different type altogether (to fuse
the values into a single destination), a new variable is synthesized, unlike the prior
clip/cull support which used the declared variable.  The new variable name is
taken from one of the declared ones, so the old tests are unchanged.

Several new tests are added to test various packing scenarios.

Only two semantic IDs are supported: 0, and 1, per HLSL rules.  This is
encapsulated in

     static const int maxClipCullRegs = 2;

and the algorithm (probably :) ) generalizes to larger values, although there
are a few issues around how HLSL would pack (e.g, would 4 scalars be packed into
a single HLSL float4 out reg?  Probably, and this algorithm assumes so).
2017-07-26 11:18:09 -06:00

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hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12 Constant:
0:12 0 (const int)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:12 Constant:
0:12 0 (const int)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream_clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream_cull0' ( out 1-element array of float CullDistance)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 71
Capability Geometry
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 25 37 44 50 55 61 70
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "cull0"
MemberName 12(S) 2 "vpai"
MemberName 12(S) 3 "rtai"
MemberName 12(S) 4 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 19 "s"
Name 23 "VertexID"
Name 25 "VertexID"
Name 27 "flattenTemp"
Name 28 "OutputStream"
Name 29 "param"
Name 31 "param"
Name 37 "OutputStream_clip0"
Name 44 "OutputStream_cull0"
Name 50 "OutputStream_vpai"
Name 55 "OutputStream_rtai"
Name 59 "S"
MemberName 59(S) 0 "ii"
Name 61 "@entryPointOutput"
Name 68 "S"
MemberName 68(S) 0 "ii"
Name 70 "OutputStream"
Decorate 25(VertexID) Location 0
Decorate 37(OutputStream_clip0) BuiltIn ClipDistance
Decorate 44(OutputStream_cull0) BuiltIn CullDistance
Decorate 50(OutputStream_vpai) BuiltIn ViewportIndex
Decorate 55(OutputStream_rtai) BuiltIn Layer
Decorate 61(@entryPointOutput) Location 0
Decorate 70(OutputStream) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 12(S) 9(ptr) 13(ptr)
24: TypePointer Input 8
25(VertexID): 24(ptr) Variable Input
34: 6(int) Constant 1
35: TypeArray 10(float) 34
36: TypePointer Output 35
37(OutputStream_clip0): 36(ptr) Variable Output
38: 11(int) Constant 0
39: TypePointer Function 10(float)
42: TypePointer Output 10(float)
44(OutputStream_cull0): 36(ptr) Variable Output
45: 11(int) Constant 1
49: TypePointer Output 6(int)
50(OutputStream_vpai): 49(ptr) Variable Output
51: 11(int) Constant 2
52: TypePointer Function 6(int)
55(OutputStream_rtai): 49(ptr) Variable Output
56: 11(int) Constant 3
59(S): TypeStruct 11(int)
60: TypePointer Output 59(S)
61(@entryPointOutput): 60(ptr) Variable Output
62: 11(int) Constant 4
63: TypePointer Function 11(int)
66: TypePointer Output 11(int)
68(S): TypeStruct 11(int)
69: TypePointer Output 68(S)
70(OutputStream): 69(ptr) Variable Output
4(main): 2 Function None 3
5: Label
23(VertexID): 9(ptr) Variable Function
27(flattenTemp): 13(ptr) Variable Function
28(OutputStream): 13(ptr) Variable Function
29(param): 9(ptr) Variable Function
31(param): 13(ptr) Variable Function
26: 8 Load 25(VertexID)
Store 23(VertexID) 26
30: 8 Load 23(VertexID)
Store 29(param) 30
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
33: 12(S) Load 31(param)
Store 28(OutputStream) 33
Store 27(flattenTemp) 32
40: 39(ptr) AccessChain 27(flattenTemp) 38
41: 10(float) Load 40
43: 42(ptr) AccessChain 37(OutputStream_clip0) 38
Store 43 41
46: 39(ptr) AccessChain 27(flattenTemp) 45
47: 10(float) Load 46
48: 42(ptr) AccessChain 44(OutputStream_cull0) 38
Store 48 47
53: 52(ptr) AccessChain 27(flattenTemp) 51
54: 6(int) Load 53
Store 50(OutputStream_vpai) 54
57: 52(ptr) AccessChain 27(flattenTemp) 56
58: 6(int) Load 57
Store 55(OutputStream_rtai) 58
64: 63(ptr) AccessChain 27(flattenTemp) 62
65: 11(int) Load 64
67: 66(ptr) AccessChain 61(@entryPointOutput) 38
Store 67 65
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
19(s): 13(ptr) Variable Function
20: 12(S) Load 19(s)
ReturnValue 20
FunctionEnd