glslang/Test/baseResults/length.frag.out
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

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0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (2-component vector of float)
0:15 't' (2-component vector of float)
0:15 add (2-component vector of float)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 0 (const int)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 1 (const int)
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:? Linker Objects