mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 22:51:06 +00:00
79 lines
1.4 KiB
GLSL
79 lines
1.4 KiB
GLSL
#version 140
|
|
|
|
bool u_b;
|
|
bvec2 u_b2;
|
|
bvec3 u_b3;
|
|
bvec4 u_b4;
|
|
flat in int u_i;
|
|
flat in ivec2 u_i2;
|
|
flat in ivec3 u_i3;
|
|
flat in ivec4 u_i4;
|
|
in float u_f;
|
|
in vec2 u_f2;
|
|
in vec3 u_f3;
|
|
in vec4 u_f4;
|
|
bool i_b;
|
|
bvec2 i_b2;
|
|
bvec3 i_b3;
|
|
bvec4 i_b4;
|
|
|
|
flat in int i_i;
|
|
flat in ivec2 i_i2;
|
|
flat in ivec3 i_i3;
|
|
flat in ivec4 i_i4;
|
|
|
|
in float i_f;
|
|
in vec2 i_f2;
|
|
in vec3 i_f3;
|
|
in vec4 i_f4;
|
|
|
|
void main()
|
|
{
|
|
bool b = u_b && i_b;
|
|
bvec2 b2 = bvec2(u_b2.x && i_b2.x && u_b2.y && i_b2.y);
|
|
bvec3 b3 = bvec3(u_b3.x && i_b3.x && u_b3.y && i_b3.y && u_b3.z && i_b3.z);
|
|
bvec4 b4 = bvec4(u_b4.x && i_b4.x && u_b4.y && i_b4.y && u_b4.z && i_b4.z && u_b4.w && i_b4.w);
|
|
|
|
int i = u_i + i_i;
|
|
ivec2 i2 = u_i2 + i_i2;
|
|
ivec3 i3 = u_i3 + i_i3;
|
|
ivec4 i4 = u_i4 + i_i4;
|
|
|
|
float f = u_f + i_f;
|
|
vec2 f2 = u_f2 + i_f2;
|
|
vec3 f3 = u_f3 + i_f3;
|
|
vec4 f4 = u_f4 + i_f4;
|
|
|
|
gl_FragColor =
|
|
b ||
|
|
b2.x ||
|
|
b2.y ||
|
|
b3.x ||
|
|
b3.y ||
|
|
b3.z ||
|
|
b4.x ||
|
|
b4.y ||
|
|
b4.z ||
|
|
b4.w ? vec4(
|
|
i +
|
|
i2.x +
|
|
i2.y +
|
|
i3.x +
|
|
i3.y +
|
|
i3.z +
|
|
i4.x +
|
|
i4.y +
|
|
i4.z +
|
|
i4.w +
|
|
f +
|
|
f2.x +
|
|
f2.y +
|
|
f3.x +
|
|
f3.y +
|
|
f3.z +
|
|
f4.x +
|
|
f4.y +
|
|
f4.z +
|
|
f4.w) : vec4(1.0);
|
|
}
|