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18 lines
237 B
GLSL
18 lines
237 B
GLSL
#version 460 core
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struct S {
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float f;
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vec4 v;
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};
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in S s;
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void main()
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{
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interpolateAtCentroid(s.v);
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bool b1;
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b1 = anyInvocation(b1);
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b1 = allInvocations(b1);
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b1 = allInvocationsEqual(b1);
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}
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