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68 lines
1.3 KiB
GLSL
68 lines
1.3 KiB
GLSL
#version 140
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in vec4 bigColor;
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in vec4 bigColor1_1;
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in vec4 bigColor1_2;
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in vec4 bigColor1_3;
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in vec4 bigColor2;
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in vec4 bigColor3;
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in vec4 bigColor4;
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in vec4 bigColor5;
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in vec4 bigColor6;
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in vec4 bigColor7;
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in vec4 bigColor8;
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in vec4 BaseColor;
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in float d;
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in float d2;
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in float d3;
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in float d4;
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in float d13;
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flat in int Count;
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void main()
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{
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vec4 color = BaseColor;
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// Latchy2
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do {
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color += bigColor4;
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if (color.x < d4) {
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color.z += 2.0;
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if (color.z < d4) {
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color.x++;
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continue;
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}
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}
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if (color.y < d4)
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color.y += d4;
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else
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color.x += d4;
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} while (color.z < d4);
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// Immediate dominator
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while (color.w < d13) {
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if (color.z < d13)
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color++;
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else
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color--;
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// code from Latchy 2
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color += bigColor4;
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if (color.x < d4) {
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color.z += 2.0;
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if (color.z < d4) {
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color.x++;
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continue;
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}
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}
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if (color.y < d4)
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color.y += d4;
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else
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color.x += d4;
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}
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color++;
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gl_FragColor = color;
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}
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