mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-11 04:43:36 +00:00
162 lines
4.7 KiB
GLSL
162 lines
4.7 KiB
GLSL
#version 420 core
|
|
#version 420 core
|
|
varying vec2 v2; // ERROR, varying reserved
|
|
in vec4 bad[10];
|
|
highp in vec4 badorder;
|
|
out invariant vec4 badorder2;
|
|
in centroid vec4 badorder4; // ERROR, no centroid input to vertex stage
|
|
out flat vec4 badorder3;
|
|
void bar(in const float a);
|
|
void bar2(highp in float b);
|
|
smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
|
|
centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
|
|
in uniform vec4 rep3; // ERROR, replicating storage qualification
|
|
|
|
int anonconst;
|
|
const int aconst = 5;
|
|
const int a = aconst;
|
|
const int b = anonconst; // ERROR at global scope
|
|
|
|
const int foo() // ERROR, no const functions
|
|
{
|
|
const int a = aconst;
|
|
const int b = anonconst;
|
|
const int c = a; // still compile-time const
|
|
const int d = b; // not a compile-time const
|
|
float x[c]; // okay
|
|
float y[d]; // ERROR
|
|
|
|
return b;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
int i;
|
|
if (i == 3)
|
|
int j = i;
|
|
else
|
|
int k = j; // ERROR, j is undeclared
|
|
int m = k; // ERROR, k is undeclared
|
|
int n = j; // ERROR, j is undeclared
|
|
|
|
while (true)
|
|
int jj;
|
|
int kk = jj; // ERROR, jj is undeclared
|
|
}
|
|
|
|
const float cx = 4.20;
|
|
const float dx = 4.20;
|
|
|
|
void bar(in highp volatile vec4 v)
|
|
{
|
|
int s;
|
|
s.x; // okay
|
|
s.y; // ERROR
|
|
if (bad[0].x == cx.x)
|
|
;
|
|
if (cx.x == dx.x)
|
|
badorder3 = bad[0];
|
|
|
|
float f;
|
|
vec3 smeared = f.xxx;
|
|
f.xxxxx; // ERROR
|
|
f.xxy; // ERROR
|
|
}
|
|
|
|
layout(binding = 3) uniform; // ERROR
|
|
layout(binding = 3) uniform boundblock { int aoeu; } boundInst;
|
|
layout(binding = 7) uniform anonblock { int aoeu; } ;
|
|
layout(location = 1) in; // ERROR
|
|
layout(binding = 1) in inblock { int aoeua; }; // ERROR
|
|
layout(binding = 100000) uniform anonblock2 { int aooeu; } ;
|
|
layout(binding = 4) uniform sampler2D sampb1;
|
|
layout(binding = 5) uniform sampler2D sampb2[10];
|
|
layout(binding = 80) uniform sampler2D sampb3; // ERROR, binding too big
|
|
layout(binding = 31) uniform sampler2D sampb4;
|
|
layout(binding = 79) uniform sampler2D sampb5[2]; // ERROR, binding too big
|
|
|
|
int fgfg(float f, mediump int i);
|
|
int fgfg(float f, highp int i);
|
|
|
|
out gl_PerVertex {
|
|
float gl_ClipDistance[4];
|
|
};
|
|
|
|
patch in vec4 patchIn; // ERROR
|
|
patch out vec4 patchOut; // ERROR
|
|
|
|
void bar23444()
|
|
{
|
|
mat4x3 m43; \
|
|
float a1 = m43[3].y;
|
|
vec3 v3;
|
|
int a2 = m43.length();
|
|
a2 += m43[1].length();
|
|
a2 += v3.length();
|
|
const float b = 2 * a1;
|
|
int a = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
|
|
}
|
|
|
|
const int comma0 = (2, 3); // ERROR
|
|
int comma1[(2, 3)]; // ERROR
|
|
|
|
layout(r32i) uniform iimage2D iimg2D;
|
|
layout(rgba32i) uniform iimage2D iimg2Drgba;
|
|
layout(rgba32f) uniform image2D img2Drgba;
|
|
layout(r32ui) uniform uimage2D uimg2D;
|
|
uniform image2DMS img2DMS; // ERROR image variables not declared writeonly must have format layout qualifier
|
|
uniform writeonly image2DMS img2DMSWO;
|
|
void qux()
|
|
{
|
|
int i = aoeu;
|
|
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
|
|
imageAtomicAdd(uimg2D, ivec2(i,i), uint(i));
|
|
imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR iimg2Drgba does not have r32i layout
|
|
imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR img2Drgba is not integer image
|
|
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
|
|
vec4 col = imageLoad(img2DMS, ivec2(i,i), i);
|
|
imageStore(img2DMSWO, ivec2(i,i), i, vec4(0));
|
|
imageLoad(img2DMSWO, ivec2(i,i), i); // ERROR, drops writeonly
|
|
}
|
|
|
|
volatile float vol; // ERROR, not an image
|
|
readonly int vol2; // ERROR, not an image
|
|
|
|
void passr(coherent readonly iimage2D image)
|
|
{
|
|
}
|
|
|
|
layout(r32i) coherent readonly uniform iimage2D qualim1;
|
|
layout(r32i) coherent volatile readonly uniform iimage2D qualim2;
|
|
|
|
void passrc()
|
|
{
|
|
passr(qualim1);
|
|
passr(qualim2); // ERROR, drops volatile
|
|
passr(iimg2D);
|
|
}
|
|
|
|
layout(rg8i) uniform uimage2D i1bad; // ERROR, type mismatch
|
|
layout(rgba32i) uniform image2D i2bad; // ERROR, type mismatch
|
|
layout(rgba32f) uniform uimage2D i3bad; // ERROR, type mismatch
|
|
layout(r8_snorm) uniform iimage2D i4bad; // ERROR, type mismatch
|
|
layout(rgba32ui) uniform iimage2D i5bad; // ERROR, type mismatch
|
|
layout(r8ui) uniform iimage2D i6bad; // ERROR, type mismatch
|
|
|
|
uniform offcheck {
|
|
layout(offset = 16) int foo; // ERROR
|
|
} offcheckI;
|
|
|
|
uniform sampler1D samp1D;
|
|
uniform sampler1DShadow samp1Ds;
|
|
|
|
void qlod()
|
|
{
|
|
int levels;
|
|
|
|
levels = textureQueryLevels(samp1D); // ERROR, not until 430
|
|
levels = textureQueryLevels(samp1Ds); // ERROR, not until 430
|
|
}
|
|
|
|
layout(binding=0) writeonly uniform image1D badArray[];
|