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f8203a0acd
Some texture and SB operations can take non-integer indexes, which should be cast to integers before use if they are not already. This adds makeIntegerIndex() for the purpose. Int types are left alone. (This was done before for operator[], but needs to apply to some other things too, hence its extraction into common function now)
20 lines
391 B
Plaintext
20 lines
391 B
Plaintext
struct sb_t
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{
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float4 color;
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uint2 threadId;
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};
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RWTexture2D<float4> outtx;
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ConsumeStructuredBuffer<sb_t> csb : register(u1);
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RWStructuredBuffer<float4> rwsb;
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[numthreads(1, 1, 1)]
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void main(uint3 nThreadId : SV_DispatchThreadID)
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{
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sb_t data = csb.Consume();
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float2 coord = float2(data.threadId.xy);
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outtx[coord] = data.color;
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rwsb[coord.x] = rwsb.Load(coord.y);
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}
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