mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-03 16:41:30 +00:00
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
depthOut.frag
|
|
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:6 Function Definition: main( (global void)
|
|
0:6 Function Parameters:
|
|
0:8 Sequence
|
|
0:8 move second child to first child (temp float)
|
|
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
|
|
0:8 'Depth' (smooth in float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
|
0:9 'Color' (smooth in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'Color' (smooth in 4-component vector of float)
|
|
0:? 'Depth' (smooth in float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:6 Function Definition: main( (global void)
|
|
0:6 Function Parameters:
|
|
0:8 Sequence
|
|
0:8 move second child to first child (temp float)
|
|
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
|
|
0:8 'Depth' (smooth in float)
|
|
0:9 move second child to first child (temp 4-component vector of float)
|
|
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
|
0:9 'Color' (smooth in 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'Color' (smooth in 4-component vector of float)
|
|
0:? 'Depth' (smooth in float)
|
|
|